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Neverwinter Nights 2 Equipment Database: Item Details
  Silver Sword of Gith
Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Slashing
Weapon Size: Medium
Feats Required: Simple, Wizard, Druid, Bard, or Monk
Base Item: Longsword
Charges: 6
Weight: 4 pound(s)
Resource Name: nx1_silver_sword
Installation: Mask of the Betrayer
Special Properties
Material: Metal (Alchemical Silver)
Cast Spell: Spell-Like Abilities [2 Charges/Use]
On Hit Cast Spell: Unique Power (OnHit) [Level 25]
Cast Spell: Sword Forms [2 Uses/Day]
Keen
Damage Bonus: Slashing [1d12]
Damage Bonus vs. Racial Type: Outsider [1d12]
Immunity: Miscellaneous: Mind-Affecting Spells
Immunity: Miscellaneous: Paralysis
 
This longsword is rumored to have been forged by Zerthimon for Gith, before their separation into two races: the githzerai and the githyanki. Gith used this blade to free all gith-kind from their ages-long enslavement by the illithids. The sword was said to have been lost in the Nine Hells when Gith ventured there to seek an alliance with Tiamat and never returned. It has since acquired several owners over the ages, and was most recently used to defeat the King of Shadows. Now fully reforged, the power of this ancient artifact has finally been restored.

Designed to utilize its power intelligently, the sword adapts to its wielder, giving powers it deems appropriate for its master's abilities.
With every strike, the sword has a 20% chance of dealing bonus cold damage and a 20% chance of emitting a sonic wave, similar to the spell, Sound Burst. The sword has been further enchanted with numerous abilities, each quite potent in its own right:

Spell-Like Abilities:

These abilities consume the sword's charges. They may be replenished by casting spells on the blade, which will absorb the energies. Alternately, the sword has been designed to recharge itself in battle, slowly restoring its power with every successful attack.

Chilling Wrath: Three beams of freezing cold energy are directed at a single target as separate ranged touch attacks. If all three beams successfully converge on the target, they will conclude with a large explosion of ice and energy, dealing additional damage to enemies in the area (Fortitude save prevents knockdown on selected target).

Infinite Resonance: A massive sound wave is sent radiating away from the wielder in a circular radius, dealing large amounts of damage and deafening and knocking down enemies unable to resist its power (Fortitude save prevents).

Unity of Will: All creatures in view of the sword are affected by its power. Allies to the wielder, united in purpose, are granted bonuses similar to those found in the spells, Mind Blank and Heroism. Nearby enemies are given penalties similar to the spells Fear and Crushing Despair (Will save negates).

Unbroken Circle: The wielder is protected from physical harm and magical attacks in a manner similar to the spells, Premonition and Spell Mantle.

Perfect Rejuvenation: The wielder is restored as if affected by the spells, Greater Restoration and Regenerate.

Sword Forms:

The sword bearer may magically alter the edge of the blade to produce different effects, several times per day:

Penetrating Edge: For a short while, all physical damage done is maximized.

Anti-Magic Edge: For a short while, every time the wielder lands a blow with the sword, the target must save or be affected by Mordenkainen's Disjunction.

Defensive Edge: For a short while, the sword confers a significant bonus to the wielder's armor class.

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By Installation Only
Base Installation
Mask of the Betrayer
Storm of Zehir
Mysteries of Westgate
 
 
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