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Mass Effect Equipment Database: Search Results
Anti-Personnel Rounds I
Type: Ammo Upgrade
Bonus: +15% Damage vs. Organics
 
Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets.


Anti-Personnel Rounds II
Type: Ammo Upgrade
Bonus: +20% Damage vs. Organics
 
Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets.


Anti-Personnel Rounds III
Type: Ammo Upgrade
Bonus: +25% Damage vs. Organics
 
Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets.


Armor Piercing Rounds I
Type: Ammo Upgrade
Bonus: +15% Damage vs. Synthetics
 
Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets.


Armor Piercing Rounds II
Type: Ammo Upgrade
Bonus: +20% Damage vs. Synthetics
 
Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets.


Armor Piercing Rounds III
Type: Ammo Upgrade
Bonus: +25% Damage vs. Synthetics
 
Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets.


Chemical Rounds I
Type: Ammo Upgrade
Bonus: +30% Toxic Damage, 5 Damage/Second For 5 Seconds
 
Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound.


Chemical Rounds II
Type: Ammo Upgrade
Bonus: +35% Toxic Damage, 6 Damage/Second For 5 Seconds
 
Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound.


Chemical Rounds III
Type: Ammo Upgrade
Bonus: +40% Toxic Damage, 7 Damage/Second For 5 Seconds
 
Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound.


Cryo Rounds IV
Type: Ammo Upgrade
Bonus: +10% Shield Bypass, Target -20% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Cryo Rounds V
Type: Ammo Upgrade
Bonus: +14% Shield Bypass, Target -25% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Cryo Rounds VI
Type: Ammo Upgrade
Bonus: +18% Shield Bypass, Target -30% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Cryo Rounds VII
Type: Ammo Upgrade
Bonus: +22% Shield Bypass, Target -35% Max Accuracy
 
Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects.


Hammerhead Rounds I
Type: Ammo Upgrade
Bonus: +20% Weapons Force
 
Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target.


Hammerhead Rounds II
Type: Ammo Upgrade
Bonus: +25% Weapons Force
 
Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target.



Results 1 - 15 of 54

Equipment
Item Name Search
Licenses & Upgrades
Licenses
Ammo Upgrades
Armor Upgrades
Grenade Upgrades
Weapon Upgrades
Aldrin Labs
Armor (Light)
Armor (Medium)
Armor (Heavy)
Biotic Amps
Omni-tools
Ariake Technologies
Armor (Light)
Armor (Medium)
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Assault Rifles
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Armali Council
Biotic Amps
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Armax Arsenal
Armor (Light)
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Armor (Heavy)
Assault Rifles
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Pistols
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Devlon Industries
Armor (Light)
Armor (Medium)
Armor (Heavy)
Assault Rifles
Pistols
Shotguns
Sniper Rifles
Elanus Risk Control
Armor (Light)
Armor (Medium)
Armor (Heavy)
Assault Rifles
Pistols
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Sniper Rifles
Elkoss Combine
Armor (Light)
Armor (Medium)
Armor (Heavy)
Assault Rifles
Omni-tools
Pistols
Shotguns
Sniper Rifles
Geth Armory
Armor (Heavy)
Assault Rifles
Hahne-Kedar
Armor (Light)
Armor (Medium)
Armor (Heavy)
Assault Rifles
Pistols
Shotguns
Sniper Rifles
Haliat Armory
Assault Rifles
Pistols
Shotguns
Sniper Rifles
Kassa Fabrication
Armor (Light)
Armor (Medium)
Armor (Heavy)
Assault Rifles
Biotic Amps
Pistols
Shotguns
Sniper Rifles
Rosenkov Materials
Armor (Light)
Armor (Medium)
Armor (Heavy)
Assault Rifles
Pistols
Shotguns
Sniper Rifles
Serrice Council
Armor (Light)
Armor (Medium)
Armor (Heavy)
Biotic Amps
Omni-tools
Sirta Foundation
Armor (Light)
Armor (Medium)
Armor (Heavy)
Biotic Amps
Omni-tools
Spectre - Master Gear
Assault Rifles
Pistols
Shotguns
Sniper Rifles
 
 
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