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| Anti-Personnel Rounds I |
| Type: Ammo Upgrade |
| Bonus: +15% Damage vs. Organics |
| | | Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets. |
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| Anti-Personnel Rounds II |
| Type: Ammo Upgrade |
| Bonus: +20% Damage vs. Organics |
| | | Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets. |
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| Anti-Personnel Rounds III |
| Type: Ammo Upgrade |
| Bonus: +25% Damage vs. Organics |
| | | Designed to shred flesh and other organic matter, these rounds are particularly effective against living targets. |
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| Armor Piercing Rounds I |
| Type: Ammo Upgrade |
| Bonus: +15% Damage vs. Synthetics |
| | | Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets. |
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| Armor Piercing Rounds II |
| Type: Ammo Upgrade |
| Bonus: +20% Damage vs. Synthetics |
| | | Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets. |
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| Armor Piercing Rounds III |
| Type: Ammo Upgrade |
| Bonus: +25% Damage vs. Synthetics |
| | | Specifically designed to puncture metal, these rounds are particularly effective against synthetic targets. |
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| Chemical Rounds I |
| Type: Ammo Upgrade |
| Bonus: +30% Toxic Damage, 5 Damage/Second For 5 Seconds |
| | | Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound. |
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| Chemical Rounds II |
| Type: Ammo Upgrade |
| Bonus: +35% Toxic Damage, 6 Damage/Second For 5 Seconds |
| | | Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound. |
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| Chemical Rounds III |
| Type: Ammo Upgrade |
| Bonus: +40% Toxic Damage, 7 Damage/Second For 5 Seconds |
| | | Popular with pirates, criminals, and mercenaries, these rounds are coated with a highly toxic compound. |
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| Cryo Rounds IV |
| Type: Ammo Upgrade |
| Bonus: +10% Shield Bypass, Target -20% Max Accuracy |
| | | Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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| Cryo Rounds V |
| Type: Ammo Upgrade |
| Bonus: +14% Shield Bypass, Target -25% Max Accuracy |
| | | Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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| Cryo Rounds VI |
| Type: Ammo Upgrade |
| Bonus: +18% Shield Bypass, Target -30% Max Accuracy |
| | | Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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| Cryo Rounds VII |
| Type: Ammo Upgrade |
| Bonus: +22% Shield Bypass, Target -35% Max Accuracy |
| | | Cooling lasers collapse ammunition into a small Bose-Einstein condensate - a mass of super-cooled subatomic particles - capable of snap-freezing impacted objects. |
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| Hammerhead Rounds I |
| Type: Ammo Upgrade |
| Bonus: +20% Weapons Force |
| | | Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target. |
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| Hammerhead Rounds II |
| Type: Ammo Upgrade |
| Bonus: +25% Weapons Force |
| | | Hammerhead ammunition, also called squash projectiles, is designed to flatten on impact, increasing the amount of physical force transferred to the target. |
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