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| Ablative Coating IV |
| Type: Armor Upgrade |
| Bonus: +10% Damage Protection |
| | | Ablative coating is designed to chip away when impacted, redirecting the energy of incoming projectiles away from the body. |
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| Ablative Coating V |
| Type: Armor Upgrade |
| Bonus: +12% Damage Protection |
| | | Ablative coating is designed to chip away when impacted, redirecting the energy of incoming projectiles away from the body. |
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| Ablative Coating VI |
| Type: Armor Upgrade |
| Bonus: +14% Damage Protection |
| | | Ablative coating is designed to chip away when impacted, redirecting the energy of incoming projectiles away from the body. |
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| Ablative Coating VII |
| Type: Armor Upgrade |
| Bonus: +16% Damage Protection |
| | | Ablative coating is designed to chip away when impacted, redirecting the energy of incoming projectiles away from the body. |
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| Armor Plating I |
| Type: Armor Upgrade |
| Bonus: +5% Damage Protection |
| | | Hardened ceramic plates can be applied to body armor suits, increasing their effectiveness. |
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| Armor Plating II |
| Type: Armor Upgrade |
| Bonus: +7% Damage Protection |
| | | Hardened ceramic plates can be applied to body armor suits, increasing their effectiveness. |
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| Armor Plating III |
| Type: Armor Upgrade |
| Bonus: +9% Damage Protection |
| | | Hardened ceramic plates can be applied to body armor suits, increasing their effectiveness. |
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| Combat Exoskeleton IX |
| Type: Armor Upgrade |
| Bonus: +30% Smash Damage, +30% Hardening, +70% Physics Threshold |
| | | This prototype armor upgrade combines mechanized augmentation, element zero microcores and firewall technology to give the wearer brute strength, resistance to weapons force, and resistance to biotic and tech attacks. |
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| Combat Exoskeleton VIII |
| Type: Armor Upgrade |
| Bonus: +25% Smash Damage, +25% Hardening, +50% Physics Threshold |
| | | This prototype armor upgrade combines mechanized augmentation, element zero microcores and firewall technology to give the wearer brute strength, resistance to weapons force, and resistance to biotic and tech attacks. |
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| Combat Exoskeleton X |
| Type: Armor Upgrade |
| Bonus: +35% Smash Damage, +35% Hardening, +90% Physics Threshold |
| | | This prototype armor upgrade combines mechanized augmentation, element zero microcores and firewall technology to give the wearer brute strength, resistance to weapons force, and resistance to biotic and tech attacks. |
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| Energized Plating IX |
| Type: Armor Upgrade |
| Bonus: +19% Damage Protection |
| | | A prototype upgrade designed specifically for heavy combat use, it provides maximum protection for the user. |
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| Energized Plating VIII |
| Type: Armor Upgrade |
| Bonus: +15% Damage Protection |
| | | A prototype upgrade designed specifically for heavy combat use, it provides maximum protection for the user. |
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| Energized Plating X |
| Type: Armor Upgrade |
| Bonus: +23% Damage Protection |
| | | A prototype upgrade designed specifically for heavy combat use, it provides maximum protection for the user. |
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| Energized Weave IV |
| Type: Armor Upgrade |
| Bonus: +20% Shield Recovery, +15% Hardening |
| | | A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks. Advanced models also optimize recharge times on kinetic barriers. |
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| Energized Weave V |
| Type: Armor Upgrade |
| Bonus: +24% Shield Recovery, +20% Hardening |
| | | A complex filament network of element zero microcores combined with advanced firewall technology provides protection against both biotic and tech attacks. Advanced models also optimize recharge times on kinetic barriers. |
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Results 1 - 15 of 66
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