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Class: Cleric
 
Clerics are masters of divine magic, which makes them especially good at healing and destroying undead creatures. An experienced cleric can even bring allies back from the dead. Clerics are also adept in the use of simple weapons and armor, since armor doesn't interfere with divine spells the way it does with arcane magic.

The handicraft of the gods is everywhere: in places of natural beauty, in mighty crusades, in soaring temples, and in the hearts of worshippers. The gods, however, mostly work through their intermediaries: their clerics. A cleric uses the power of her god to make the god's will manifest, which means clerics can be relied on to heal, protect, and avenge.


Standard Role
The cleric serves as the group's primary healer, diviner, and defensive specialist. She can hold her own in a fight, but generally focuses on healing party members.

Alignment
Any alignment

Hit Dice
d8

Proficiencies
All simple weapons, all armor, and all shields except tower shields.

Skill Points
(2 + INT modifier) * 4 at first level; 2 + INT modifier each additional level

Spellcasting
Divine (wisdom-based)

Advancement Summary
Level Base
Attack
Bonus
Saving Throws Special
Fort Reflex Will
1+0+2 +0+2Turn undead
2+1+3 +0+3 
3+2+3 +1+3 
4+3+4 +1+4 
5+3+4 +1+4 
6+4+5 +2+5 
7+5+5 +2+5 
8+6+6 +2+6 
9+6+6 +3+6 
10+7+7 +3+7 

Classes
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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