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Class: Fighter
 
The fighter has the best all-around fighting capabilities of all the classes. Fighters are familiar with all the standard weapons and armors. A given fighter might be especially capable with certain weapons; another might be trained to execute fancy maneuvers.

The questing knight, the conquering overlord, the king's champion, the elite foot soldier, the hardened mercenary, and the bandit king -- all are fighters. Fighters can be stalwart defenders of those in need, cruel marauders, or gutsy adventurers. Some are among the land's best souls, willing to face death for the greater good. An adventuring fighter might call himself a warrior, a mercenary, a thug, or simply an adventurer.


Standard Role
In adventuring parties, the fighter serves as a front-line melee combatant, charging into the fray while his comrades support him with spells and ranged attacks.

Alignment
Any alignment

Hit Dice
d10

Proficiencies
All simple and martial weapons, all armor, and all shields.

Skill Points
(2 + INT modifier) * 4 at first level; 2 + INT modifier each additional level

Advancement Summary
Level Base
Attack
Bonus
Saving Throws Special
Fort Reflex Will
1+1+2 +0+0Bonus feat
2+2+3 +0+0Bonus feat
3+3+3 +1+1 
4+4+4 +1+1Bonus feat
5+5+4 +1+1 
6+6+5 +2+2Bonus feat
7+7+5 +2+2 
8+8+6 +2+2Bonus feat
9+9+6 +3+3 
10+10+7 +3+3Bonus feat

Classes
Barbarian
Bard
Cleric
Fighter
Paladin
Ranger
Rogue
Sorcerer
Wizard
 
 
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