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Enhancements |
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Sorcerer Bluff I
Level: 1
Cost: 1
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Race:
All
Class:
Sorcerer
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Description: Grants a +1 bonus to your bluff skill.
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Sorcerer Concentration I
Level: 1
Cost: 1
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Race:
All
Class:
Sorcerer
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Description: Grants a +1 bonus to your concentration skill.
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Sorcerer Elemental Manipulation I
Level: 1
Cost: 1
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Race:
All
Class:
Sorcerer
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Description: Grants a 10% increase to the damage of your fire and cold spells.
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Sorcerer Energy Manipulation I
Level: 1
Cost: 1
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Race:
All
Class:
Sorcerer
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Description: Grants a 10% increase to the damage of your acid and electricity spells.
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Sorcerer Energy of the Dragonblooded I
Level: 1
Cost: 1
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Race:
All
Class:
Sorcerer
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Description: Grants a 30 point increase to your spell points.
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Sorcerer Force Manipulation I
Level: 1
Cost: 1
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Race:
All
Class:
Sorcerer
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Description: Grants a 10% increase to the damage of your force and repair spells.
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Sorcerer Charisma I
Level: 2
Cost: 2
(2)
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Race:
All
Class:
Sorcerer
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Description: Grants a +1 bonus to your charisma score.
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Sorcerer Improved Empowering I
Level: 2
Cost: 2
(2)
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Race:
All
Class:
Sorcerer
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Description: Using the Empower Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
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Required Feat: Empower Spell
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Sorcerer Improved Enlarge I
Level: 2
Cost: 2
(2)
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Race:
All
Class:
Sorcerer
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Description: Using the Enlarge Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
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Required Feat: Enlarge Spell
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Sorcerer Improved Heightening I
Level: 2
Cost: 2
(2)
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Race:
All
Class:
Sorcerer
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Description: Using the Heighten Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
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Required Feat: Heighten Spell
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Sorcerer Improved Maximizing I
Level: 2
Cost: 2
(2)
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Race:
All
Class:
Sorcerer
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Description: Using the Maximize Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
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Required Feat: Maximize Spell
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Sorcerer Improved Quickening I
Level: 2
Cost: 2
(2)
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Race:
All
Class:
Sorcerer
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Description: Using the Quicken Spell feat costs you 10% fewer spell points for each spell cast while in that mode.
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Required Feat: Quicken Spell
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Sorcerer Wand Mastery I
Level: 2
Cost: 1
(3)
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Race:
All
Class:
Sorcerer
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Description: Grants a 10% increase to the effectiveness of your wands.
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Sorcerer Lineage of Elements I
Level: 3
Cost: 1
(7)
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Race:
All
Class:
Sorcerer
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Description: Grants a 3% chance for fire and cold spells to generate a critical hit.
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Sorcerer Lineage of Energy I
Level: 3
Cost: 1
(7)
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Race:
All
Class:
Sorcerer
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Description: Grants a 3% chance for acid and electricity spells to generate a critical hit.
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Sorcerer Lineage of Force I
Level: 3
Cost: 1
(7)
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Race:
All
Class:
Sorcerer
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Description: Grants a 3% chance for force and repair spells to generate a critical hit.
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Sorcerer Wand Heightening I
Level: 3
Cost: 1
(7)
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Race:
All
Class:
Sorcerer
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Description: You add +1 to the DC of your offensive wands.
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Sorcerer Bluff II
Level: 4
Cost: 2
(10)
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Race:
All
Class:
Sorcerer
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Description: Grants a +2 bonus to your bluff skill.
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Required Enhancement: Sorcerer Bluff I
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Sorcerer Concentration II
Level: 4
Cost: 2
(10)
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Race:
All
Class:
Sorcerer
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Description: Grants a +2 bonus to your concentration skill.
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Required Enhancement: Sorcerer Concentration I
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Sorcerer Elemental Manipulation II
Level: 4
Cost: 2
(10)
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Race:
All
Class:
Sorcerer
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Description: Grants a 20% increase to the damage of your fire and cold spells.
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Required Enhancement: Sorcerer Elemental Manipulation I
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Results 1 - 20 of 74
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