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Ranger Skills |
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Class Skills
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Concentration |
Allows you a chance to continue casting a spell when you would normally be interrupted. |
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Heal |
Allows you to revive unconscious and bleeding companions to 1 hit point. Also grants additional hit points for yourself and your companions when resting in a dungeon. Doesn't affect warforged characters. |
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Hide |
Allows you to sneak past monsters, avoiding their sight. |
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Jump |
Allows you to jump higher. |
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Listen |
Allows you to hear approaching enemies. |
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Move Silently |
Allows you to sneak past monsters, avoiding their hearing. |
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Search |
Allows you to find hidden doors, traps, and objects when activated. |
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Spot |
Allows you to notice hidden doors, traps, and objects nearby. |
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Swim |
Allows you to swim faster and for a longer period of time underwater. |
Cross-Class Skills
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Balance |
Allows you to recover your balance when knocked down. |
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Bluff |
Allows you to bluff certain NPCs, or make a monster vulnerable to a sneak attack. |
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Diplomacy |
Allows you to negotiate more effectively with certain NPCs and to encourage monsters to find targets other than yourself. |
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Haggle |
Allows you to negotiate better prices with vendors. |
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Intimidate |
Allows you to intimidate certain NPCs and to draw the attention of monsters. |
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Repair |
Allows you to restore disabled warforged characters to 1 hit point. Also grants additional hit points while resting in a dungeon. Only affects warforged units. |
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Tumble |
Allows you to tumble and roll away from attacking enemies. |
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Use Magic Device |
Allows you the ability to use magic devices that you normally couldn't use. |
Unavailable Skills
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Disable Device |
Allows you the ability to disarm traps. |
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Open Lock |
Allows you to attempt to open locked doors, chests, and other objects. |
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Perform |
Allows you to use and improve your musical ability to inspire and fascinate. |
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