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DDO Quest Walkthrough: The Crypt of Gerard Dryden

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Quest Specifics
Level: 3 Base XP: 1068 Length: Long Shrines: 1
Traps: No Secret Doors: No Locked Doors: Yes Collectables: 3
Quest Giver: Archbishop Dryden @ Dryden's Chamber


Walkthrough

Your objective in this quest is to make your way to the center of Gerard Dryden’s tomb and jot down the inscription on his sarcophagus (#10). Of course, you won’t be able to just walk straight to the sarcophagus. You’ll have to move counterclockwise around the crypt, opening up a series of gates (#3a, #6a, #8a, #9a) so that you can grab the key to the inner crypts (#5), and then use the key to open up three locked rooms (#5a) so you can pull three levers (#4) and open up the gates (#4a) surrounding Gerard Dryden’s sarcophagus.

To complicate matters -- as if the above paragraph wasn’t complicated enough already -- as you move through the crypt, many of the regular sarcophagi will break open on their own, freeing the skeletons inside to attack you. There are two ways to deal with this. You can slowly and carefully break the sarcophagi with ranged attacks, and then fight the skeletons one at a time, or you can blunder through. The first method is the only way you’ll get a breakables bonus (since you won’t get credit for any breakables that open on their own), but it is much slower than the second method.

When you reach the inner sarcophagus, you’ll find that it’s guarded by several skeletons, plus Gerard Dryden’s ghast. When you destroy the ghast, the sarcophagus will shatter, allowing you to read the inscription inside of it. Reading the inscription will end the quest.


1 - Starting Point


2 - Closed Gate

The lever to open the gate can be found on its northern side. That is, you’ll have to travel counterclockwise all the way around the crypt in order to open the gate.


3 - Lever / Sapphire Gate

You’ll need to pull the lever (#3) to open the sapphire gate (#3a).


4 - Levers / Closed Gates

You’ll need to pull three levers (#4) to open up the four gates (#4a) blocking the central room of the crypt (#10).


5 - Chest / Locked Doors

Inside the chest (#5), you’ll find the key to the inner crypts, which you can use to unlock three doors in the crypt (#5a).


6 - Lever / Emerald Gate

You’ll need to pull the lever (#6) to open the emerald gate (#6a).


7 - Treasure Room

You’ll need to pick or knock the lock on the door to get inside the treasure room. You can sometimes find Gerard Dryden’s Mace in the chest in the back of the room.


8 - Lever / Topaz Gate

You’ll need to pull the lever (#8) to open the topaz gate (#8a).


9 - Lever / Amethyst Gate

You’ll need to pull the lever (#9) to open the amethyst gate (#9a).


10 - Gerard Dryden’s Sarcophagus


Other Places of Interest

CCollectable
DSecret Door
SShrine
TTrap
XQuest Exit
$Treasure Chest


Quest Bonuses

Monsters (about 270 total) Breakables (about 270 total)
Aggression Bonus (10%)145 Mischief Bonus (5%)139
Onslaught Bonus (15%)188 Vandal Bonus (7%)181
Conquest Bonus (25%)232 Ransack Bonus (10%)222
Traps (0 total) Secret Doors (0 total)
Tamper Bonus (5%)N/A Observance Bonus (5%)N/A
Neutralization Bonus (7%)N/A Perception Bonus (7%)N/A
Ingenious Debilitation Bonus (10%)N/A Vigilant Sight Bonus (10%)N/A