Celestial Spells primarily encompass the arts of healing and other forms of beneficent magic. These spells harness the power of Star Crystals. This diverse group of spells includes minor and major healing spells, spells that cure poison, and even spells that dispel the undead and resurrect the fallen. Other magical functions in the Celestial realm include slowing down time and levitation.
There are nine levels of Celestial spells. Celestial Crystals must be acquired in order to cast Celestial spells. Acquiring the first Star Crystal of a given type gives the character access to that Celestial spell, while further Star Crystals of that type increase the maximum charges that Crystal can hold. Unlike Arcane spellbooks, Star Crystals are combined when acquired, so individual charges cannot be dropped.
Celestial spell charges regenerate over time. This process can be accelerated with the Channel skill or by camping near a fire.
Icon |
Spell |
Level |
Type |
Description |
 |
Healing |
1
| Instant
| Restores Health to the caster.
|
 |
Peace |
1
| Instant
| Puts target enemy to sleep.
|
 |
Dispel Undead |
2
| Instant
| Damages a single undead creature.
|
 |
Divine Radiance |
2 |
Instant |
Temporarily reduces damage taken by the caster. |
 |
Vision |
2 |
Instant |
Temporarily enhances the caster's mapping ability. |
 |
Silence |
3 |
Instant |
Temporarily renders the target unable to cast spells. |
 |
Solar Ray |
3 |
Ready |
Beams of light shoot out from the caster's fingertips, damaging any enemies within the beam. |
 |
Time |
3 |
Instant |
Slows down time, allowing players to more carefully gauge their enemies actions. |
 |
Unpetrify |
3 |
Instant |
Removes paralyzing effects such as hold, freeze, sleep, or vines from the caster. |
 |
Blink |
4 |
Instant |
Temporarily enchants the caster so he teleports to a nearby location instead of blocking. |
 |
Dispel Evil |
4 |
Instant |
Damages a group of undead, demons, or shadow creatures. |
 |
Restoration |
4 |
Instant |
Restores the caster to full health. |
 |
Ward of Fire |
4 |
Instant |
Enchants the caster with protection against fire. |
 |
Lightning |
5 |
Ready |
Lightning erupts from the caster's fingertips, electrocuting his enemies. |
 |
Radiant Heal |
5 |
Instant |
Heals the caster and all of his allies. |
 |
Resurrection |
5 |
Instant |
If the caster has at least one charge of Resurrection, he can revive himself (or an ally) to full health and negate attribute loss to the revived character. |
 |
Prismatic Rays |
6 |
Instant |
Multicolored rays spew from the caster's fingertips, inflicting a variety of negative effects upon his enemies. |
 |
Air |
6 |
Instant |
Allows the caster to breathe underwater and protects him from choking gas. |
 |
Purify |
6 |
Instant |
Cures poison and some other detrimental effects. |
 |
Divine Strike |
6 |
Instant |
Enchants the caster's attacks, increasing his damage against undead, demons, and creatures of shadow. |
 |
Divine Cure |
7 |
Instant |
Restores the caster to full health and removes poison and other negative effects. |
 |
Ward of Ice |
7 |
Instant |
Enchants the caster with protection from ice. |
 |
Blessed Spirit |
7 |
Instant |
Calls forth a Blessed Spirit that will heal the caster and his allies. |
 |
Regeneration |
8 |
Instant |
Greatly increase the speed at which the caster naturally recovers health, allowing his wounds to mend quickly. |
 |
Ward of Petrification |
8 |
Instant |
Enchants the caster with protection from immobilizing effects, such as sleep, vines, paralyzation and being frozen. |
 |
Divine Intervention |
9 |
Instant |
Summons a Battle Spirit that will fight alongside the caster. |
 |
Divine Grace |
10 |
Instant |
Caster becomes temporarily immune to all damage. |