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Every character has a finite set of skills he or she can learn during the course of the game. Each known skill has a level score, representing the character's proficiency in that skill. The skill level can be raised by spending ADV Points on the Character Screen. The ADV Point cost to train a particular skill is determined in part by the character's class.
Icon |
Skill |
Description |
Prereqs |
Available To |
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Backstab
| The ability to deal additional damage to an enemy when attacking from behind.
| Sneak (3)
| Budoka, Cabalist, Hunter, Ninja Lord, Ranger Lord, Trickster
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Disarm Traps
| The ability to safely disarm traps protecting treasure chests. The higher the character's skill, the more time you receive to successfully disarm traps.
| Inspect (1)
| All Classes
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Inspect
| The ability to examine locks and detect traps before you attempt to disarm them.
| None
| All Classes
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Pick Locks
| The ability to pick locks on doors, chests, and so on. Mastery of this skill enhances the effectiveness of lockpicks.
| Inspect (1)
| All Classes
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Sneak
| Provides an attack bonus when attacking from the flank or from behind, and reduces the chance that enemies will attack a character when the character's allies are present.
| None
| Budoka, Cabalist, Deathlord, Hunter, Marauder, Ninja Lord, Ranger Lord, Rogue, Trickster
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Steal
| The ability to pull loose extra items from opponents when striking them during
close melee combat. (Requires version 1.4 or later.)
| Sneak (3)
| Budoka, Cabalist, Hunter, Ninja Lord, Ranger Lord, Rogue, Trickster
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