Banshee Network
 
Dungeon Siege II
Game Information
Recent News
Walkthrough (DS2)
Walkthrough (BW)
Maps (DS2)
Maps (BW)
Character Information
Races
Attributes
Skills
Spells
Powers
Pets and Companions
Equipment
Advanced Item Search
Set Items (By Type)
Set Items (By Set)
Unique Items
Recipe Items
Prefixes & Suffixes
Reagents
Lore Items
Articles
Banshee Review
Banshee Interview
Banshee Preview #1
Banshee Preview #2
DS2 E3 Preview
DS2: BW E3 Preview
Media
DS2 Artwork
DS2 Screenshots
BW Screenshots
BW Concept Art
Wallpaper
Game Resources
Downloads
Dungeon Siege II Forum
DS2 Products
Buy Dungeon Siege II!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Combat Magic Powers
Energy Orb
Creates an orb that attacks nearby enemies
Fast Recharge Rate
(sample screenshot)
Level 1 Effect Orb damage, 20 second duration Requires Brilliance 1
Level 2 Effect More orb damage, 20 second duration Requires Brilliance 4, Devastation 2
Level 3 Effect More orb damage, 20 second duration Requires Brilliance 8, Devastation 4

Flame Nexus
Damages nearby enemies
Normal Recharge Rate
(sample screenshot)
Level 1 Effect Fire damage Requires Devastation 2, Searing Flames 1
Level 2 Effect More fire damage Requires Devastation 5, Searing Flames 4
Level 3 Effect More fire damage Requires Devastation 12, Ignite 5, Searing Flames 8

Detonation
Damages enemies in an area
Slow Recharge Rate
(sample screenshot)
Level 1 Effect Fire damage, 3 meter radius Requires Ignite 1, Searing Flames 8
Level 2 Effect More fire damage, 3.5 meter radius Requires Ignite 6, Searing Flames 12
Level 3 Effect More fire damage, 4 meter radius Requires Arcane Fury 8, Ignite 10, Searing Flames 16

Harvest Soul
Damages enemies in an area and converts the damage into healing
Normal Recharge Rate
(sample screenshot)
Level 1 Effect Death damage, 3 meter radius, 6% of damage converted to healing Requires Devastation 6, Grim Necromancy 5
Level 2 Effect More death damage, 3 meter radius, 6% of damage converted to healing Requires Devastation 8, Grim Necromancy 8, Vampirism 4
Level 3 Effect More death damage, 3 meter radius, 6% of damage converted to healing Requires Devastation 10, Grim Necromancy 12, Vampirism 10

Corosive Eruption
Creates a noxious cloud that causes infected enemies to explode when they die
Normal Recharge Rate
(sample screenshot)
Level 1 Effect Eruption damage, 4 meter cloud radius, 30 second curse duration, 2.5 meter eruption radius Requires Debilitation 1
Level 2 Effect More eruption damage, 5 meter cloud radius, 60 second curse duration, 2.5 meter eruption radius Requires Debilitation 5, Grim Necromancy 4
Level 3 Effect More eruption damage, 6 meter cloud radius, 300 second curse duration, 2.5 meter eruption radius Requires Arcane Fury 4, Debilitation 12, Grim Necromancy 10

Chain Lightning
Initiates an arcing lightning attack
Fast Recharge Rate
(sample screenshot)
Level 1 Effect Lightning damage, 2 jumps Requires Amplified Lightning 1, Devastation 2
Level 2 Effect More lightning damage, 4 jumps Requires Amplified Lightning 4, Devastation 5
Level 3 Effect More lightning damage, 6 jumps Requires Amplified Lightning 8, Arcing 5, Devastation 12

Gathered Bolt
Damages enemies in an area
Long Recharge Rate
(sample screenshot)
Level 1 Effect Lightning damage, 3.5 meter radius Requires Amplified Lightning 8, Quickened Casting 1
Level 2 Effect More lightning damage, 4 meter radius Requires Amplified Lightning 10, Arcane Fury 1, Quickened Casting 6
Level 3 Effect More lightning damage, 5 meter radius Requires Amplified Lightning 14, Arcane Fury 6, Quickened Casting 12

Powers
Melee
Ranged
Nature Magic
Combat Magic
Blood Assassin (BW)
Fist of Stone (BW)
 
 
      Copyright ©2000-2009, GameBanshee.com