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Secondary Quest: Mark of the Assassin

Did we miss anything on this map? Is there something we didn't discover? Let us know!


Background

You’ll trigger this quest when you pick up a liantir stone (Quest Item 29) from one of the houses in Aman’lu (Aman’lu, #13).


Walkthrough

After picking up the stone, an assassin will come up to you and knock you down, and then an elf named Danadel will explain what happened. It seems that the assassins of Aranna have this weird system where their target must pick up an enchanted stone to become “marked,” and because you picked up the liantir stone, you’re now the assassin’s target. Danadel will suggest that you talk to Enchantress Valeria in Kalrathia about the matter, but you won’t be able to do that until Act Three.

You’ll find Valeria in the Kalrathia magic shop (Kalrathia, #2). Valeria will tell you that there isn’t any way to remove the assassin’s mark, and that your only recourse is to kill the assassin before he can kill you. To complicate matters, you’ll learn that the assassin is a Spiderwatcher, which means he can make himself invisible. Luckily, Valeria will inform you that she can create an enchantment that will allow you to see the assassin, but that the enchantment can only be placed on a special ring.

You’ll find the ring -- a dwarven mythril ring (Quest Item 91) -- in a secret room (#3) in the Upper Mines of Kaderak. The secret door to the room (#2) can be opened by pulling the nearby lever.

When you return with the ring to Valeria, she’ll enchant it for you, and then she’ll drop the dwarven mythril ring of sight. You’ll need to pick up the ring and wear it, and then visit the assassin’s intended target, Merchant Kendril, who is staying at the Kalrathia inn (Kalrathia, #4).

When you talk to Kendril, Luun the Assassin will show up, and, despite being visible and outnumbered, he’ll charge in to attack. Luun is a level 38 elite, but he’s sort of wimpy considering the build-up he received, and you should have an easy time defeating him. When he dies, Luun will drop the twin blades Giethaa and Citaa, and then when you talk to Kendril again, he’ll give you a very minor reward.


1 - Mine Entrance


2 - Secret Door


3 - Big Chest

Walkthrough
Introduction & Advice
Introduction
Gameplay Tips
Mysterious Quest
Act 1 Primary Quests
Siege of Greilyn Beach
Prisoner of War
The Morden Towers
The Plague
The Exile Colony
Leaving Greilyn Isle
Secret of the Desert
The Lost Artifact
Windstone Fortress
The Temple of Xeria
Act 1 Secondary Quests
The Apprentice
Lumilla's Salve
Lelani's Sorrow
Secrets of the Shrine
The Kithraya Hive
The Hak'u
The Hak'u (2)
Dire Wolf
Taar's Investigation
Feldwyr the Blacksmith
A Family Heirloom
The Half-Giant
The Missing Squadron
Xeria's Temple
Act 2 Primary Quests
The Town of Aman'lu
Finala and the Bridge
The Elen'lu Isles
The Royal Caravan
The Aegis of Death
Princess Evangeline
The Siege
The Siege (2)
Act 2 Secondary Quests
Tywlis' Broken Staff
A Dark Ohm
Spirits of Aranna
Viperclaw
Arinth's Staff
Arinth the Mad
Mythrilhorn
A Family Heirloom (2)
Lothar's Innocence
Deru's Treasure Hunt
Mark of the Assassin
The Aman'lu Arena
A Servant's Haunt
A Servant's Haunt (2)
Amren's Vision
Finala's Contempt
Rahvan's Curse
Evangeline's Folly
Act 3 Primary Quests
Restore Water
The Morden Chief
The Rebellion
Mines of Kaderak
Mines of Kaderak (2)
The Agallan Trial
The Agallan Giants
Zaramoth's Horns
The Final Ascent
Act 3 Secondary Quests
Dwarven Song of Ore
The Lore of Aranna
The Jewels of Soranith
The Mace of Agarrus
The Mage's Apprentice
The Kalrathian Nexus
Sartan's Suspicion
The Morden Riders
Vix's Vengeance
 
 
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