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Age of Decadence: Journey Through Zamedi - Page Two
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Kill? Destroy? Murder? I don't like the sound of that!
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You'd have to be really, really good at killing things to pick the assisted suicide option (#2), so let's go with 1.
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Great treasure? Oh boy! Where do I sign up? Wait a second, my favourite skill just kicked in, suggesting that the demon thing may not be of the honest variety of otherwordly creatures. I find that hard to believe, of course, and I'm sure that the demon will be able to clear my concerns...
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I'm speechless. If I didn't have any Streetwise skills, I wouldn't suspect a thing, thinking only of doing whatever's required of me and running back to claim my treasure.
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Well, now that I have every reason to suspect that this lying piece of stone crap is not a true gentleman, I should be careful and not hand him the ring blindly. Not until I know what it does, why the demon wants it, and why he can't get it himself. For all I know it may not even be a ring but some kind of dual flux rotary actuator, if you believe in such nonsense, of course.
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In case you actually wanted to know the answer to "what the hell are you?".
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The demon statue thingy. It wasn't glowing before.
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The fabled lower level! Ok, there are no rats and spiders here. I lied because I wanted you to like me. There are quite a few items of interest here. Rings, many documents (require different skills and abilities to understand them: Intelligence, Lore, Crafting, etc), and even spare parts. You never know. You may even find a damaged tower, buried under sands, and knowing how to activate it may come in handy.

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Article Details
Editorial

Age of Decadence: Journey Through the Ruins of Zamedi

Author

Vince D. Weller

Published

10.08.08

 
 
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