Game Design Essentials: 20 RPGs
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07-02-2009, 09:45 AM
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 | News ID | | Join Date: Nov 2002
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10 from the Western RPG tradition and 10 from the Japanese RPG tradition, Gamasutra lists 20 RPGs as essential to game design knowledge. It's actually a pretty good list, starting with the D&D PnP (obviously), then moving to the Wizardry series, Ultima series, Wasteland, D&D Gold Box series, Quest for Glory, Might and Magic, Nethack, Elder Scrolls series, Baldur's Gate series and *sigh* World of Warcraft. 6. Might & Magic
Designed by: Jon Van Caneghem (original designer, creator, producer)
Influenced by: Old-school D&D and Wizardry. Advertisement
Series: Nine games, plus the spin-off "Heroes of Might & Magic" (itself a revision of New World Computing's King's Bounty) and some other side games.
Legacy: Difficult to say. Of all the classic RPGs, Might & Magic is the one entered most shamefully into obscurity.
Might & Magic is a series that's fallen into disuse lately, which is a great shame because, in many ways, it is the most faithful homage to the old-style, exploring-for-its-own-sake D&D campaign ever sold as a computer game.
First off, it is highly non-linear. Each game's dozens -- maybe even hundreds -- of quests and tasks tend to be scattered around the world in a semi-scrambled fashion. Players are left to their own devices as far as figuring out what to do and what level they should be at to do it. |