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Post GB Feature: Fallout 3 Broken Steel DLC Explored  
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Old 05-21-2009, 03:05 PM
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Just as we did with the other Fallout 3 add-ons, we've published a full review, a detailed walkthrough, a list of new perks, additions to our Fallout 3 equipment database, a batch of new screenshots, and a set of achievements for Broken Steel. A snip from the review:
Finally, Broken Steel also adds in a bunch of new equipment, enemies, perks, and achievements. These additions are a mixed bag. Some of them are nice and some of them are a waste. For example, the new enemies, including the albino radscorpion and the super-mutant overlord, are all tough, and they can appear anywhere in the game. This is a nice addition because starting around level 15 in the original campaign, all of the combat got pretty easy, but now your character can be challenged again -- and maybe even get killed. On the downside, almost all of the 15 new perks are worthless. Three of them are for changing your alignment (why bother?); another allows you to learn all of the schematics in the game (how lazy can you get?); and still another removes the withdrawal effects from alcohol addiction (is anyone even drinking the booze in the game?). I gained six levels while playing the new content, and I didn’t pick any of the new perks.
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