This build is designed for very high damage and for very high resistance via saves and spell resistance. Like all of my builds it is OC and MOTB compatible. However I'm not sure that this character qualifies as a "Power Build". It does have power build features (and in fact one could say its all about these features), but I don't think it has a high enough net attack number to really qualify for the highest melee ability to overcome extremely high AC power builds. If you are looking for something that does have very high net attack numbers then consider my Hitman and Hidden Dragon Builds:
http://www.gamebanshee.com/forums/never ... 98338.html
http://www.gamebanshee.com/forums/never ... 98187.html
Without Power Attack or Improved Power Attack on though, it *should* have a high enough net attack number to hit most power builds. Furthermore it does have access to a high "Use Magic Device" (UMD) skill level to use True Strike when needed (from a scroll).
As far as damage is concerned: it has two-handed weapon Supreme Power Attack *and* Epic Divine Might at the highest levels. Perhaps better still, it has two-handed weapon Enhanced Power Attack at character level 13, and Divine Might at level 15 - Monster damage for the OC. But as good as its damage modifier is, it isn't as good as its defensive capabilities..
Defensively this character starts off with high spell resistance (that only keeps getting higher) right from the beginning via race: Drow. Spell resistance provides "gap coverage" for those spells that don't have a "Save" feature, OR that only save for half-damage. The "Missile Storms" are particularly nasty spells that have NO SAVE, so a high spell resistance should void their damage. But most spells are susceptible to saves - and this character is *really* good at making their save. There are *3* bonuses to saves via Charisma modifiers - the highest you can get. One of them is provided at character level 2. The second is provided at character level 14, and the third at character level 18. At higher levels this effectively means that the character is pretty much immune to most magical attacks. Even in the context of a "Power" match, most spell casting will be in-effective on this character.
To "buff" the defensive list even more - this character at very high levels will not roll a "1" on its save (via Epic Resilience). At early character levels it has immunity to fear and disease (..and disease immunity is particularly advantageous in the OC at early levels). At level 12 the character can "rage" and gain immunity to any Death spells. At level 18 the character can cast Divine Shield for an additional bonus to AC.
For all of the above though there is a price to pay..
Roll Playing:
After careful organization I've managed to produce a character that can be played in the OC. At the same time it *is* crafted for role-play value.
Conceptually the character *becomes* an Inquisitor.
Inquisitors have their "roots" in religious origin. They work for GOOD. The thing is though, they do a LOT of EVIL things in their service of good. They interrogate others, occasionally employing torture. They seek truth, but only for a response from others - not some absolute truth. They look beyond what is both lawful and what is good in an effort to provide the facts necessary for others to ultimately make those decisions. While in essence they are often contrary to both good and lawful conduct, they are deemed a necessary evil to obtain good and lawful conduct. In other words this is a character where the ends justify the means - in essence they are ABOVE THE LAW.
Now such a character does not start out this way, there must be a clear path of development less the character become corrupt.
The character's moral development must be absolute and irreproachable - effectively becoming the "foundation" of the character's development. Not only must an Inquisitor be aware of when and how much evil must be used in the service of good, but with such a moral foundation - must have the will-power to not abuse their position.
Once the character's moral development is complete they must have the fortitude to carry out the "harsher measures" that will be required of them once they become Inquisitors. Of course such learning is counter to their previous development, and some degree of chaos will ensue as a result. Savage butchery however will balance out to a practiced methodical base for torturing others, the price however will be that character becomes evil - but evil in the service of good.
..and with that out of the way, here is: