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Most elegent cheese spell EVER, or OMG, I vaporized aerie!!!

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Most elegent cheese spell EVER, or OMG, I vaporized aerie!!!

Post by UserUnfriendly »

I remembered a note someone did who pointed out sunfire was not stopped by magic resist, and how cool was that? and another in the same thread, maybe about a slight duration, while spell was active or so when you had complete fire immunity. so I thought, if you had two mages near each other cast sunfire simultaneously, they should not be able to damage each other!!!!

if both spells are cast together in the same instant, both mages would be in a protected window, in which every save for fire is made automatically...

if you look at bg 2 in verbose mode, I noted saves being made when you trigger sunfire. so i figure sunfier is actually delay blast fireball triggered at YOU, and the spell also makes all saves for you automatically, so no damage is taken to caster. so if two mages cast simultaneously, and I've seen sunfire take out CLAY FRIGGING GOLEMS, most magic resistatn thing in book, the over lapping areas of effect get seriously nasty. think 4 mages, and you have a winner, here!! move mages into position around enemies, best in a crowd!!! :p :p :p

then have each mage trigger sunfire!!!! fighters have some nice armor, like gorgon plate that will give them fire immunity, with ring of fire control for mazzy, and ring of fire resist for jahiera, and red dragon plate, they can reach 100%...so they are just watching 40 or so troops,in tob, get vaporized!!!!

so i tested out, using my pc sorc kensai and sweet aerie, who looked really wide eyed and got all trembly just before we went out to face shadow dragon....she could handle the dragon part, but did not like the sound of "experiment" one bit,,,,


:p :rolleyes: :D

so we went out, cast together with shadow dragon between us, both of us well within each others blast radius. pause, then cast.....all i heard was shis shriek and aerie was removed from party!!! total chunk, as she was literally vaporized by my triple spell triggerd sunfire....each sunfire was 15d6, so at maximum damage 90 per wave, around 270!!!

darn, I saaid, back to drawing board....

remembered my pc had robe of vecna!!!

loaded up triples again, was in middle of edwin quest, and tried taking the robe off....not a scratch!!! both aerie and pc survived!!!!

so with 4 mages, at points where each mages fire blast will over lap, anywhere from 150, reasonable per mage, if I overlap a dragon, I could hit him with over 600 points of damage!! if ambushed, I could kill the group of monsters surrounding me instantly. party would be invulnerable!!!

i cant remember if you can take armor off your character during battle, I know for sure you cant put it on...


funny, fav item in the game, for so many people, can become liability in certain tasks...


is this not elegent????party ambushed? in watcherskeep, if you get surrounded by heart seal gang, more than a serious possibibilty, just have your main mage, move away from blast area, as he has robe of vecna, most likely edwin, or pc sorc, then have all secondary mages trigger saved spell triggers at once. warriors are safe via items from red dragon and underdark, or your less protected warrior has used ilbratha, hmmmm...i think mirror image will protect you!!! pretty sure, as it protected random encounter low level mages from dragon breath, they got stunned, but not dead...

so have warrior cast mirror image with ilbratha, good sword, excellent loot, and you can have each mage cast mirror image too, via contingency spell, wait half a round for it to take effect, then unleash hell, or just have secondary mages, all with same casting speed, trigger while main mage moves away to attack a more distant target...

a spell effect so elegent it actualy takes casting speed into account....


so before encounters where you are likely to want ot blast everything away, have main mage switch to alignment robe, by this time you should have them, and make sure warriors have enough protection from fire. walk in, get the obligatory monster dialog, and microwave them to death!!!
in fact, for some situations, you might even want to have each participant cast increased acuity to clean tehir aura so each mage has the identical casting speed!!!


is this not elegeant :eek:
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Post by Phantom Lord »

This indeed is ... as elegant as brute magical force can be. Aerie disintegrated, this must have been a painful moment for the president of the Aerie fanclub, so I hereby express my honest condolence.

;)

Well, some more of this and I will reconsider my plan to play without mages trough BG1/ToSC/BG2/ToB.

:D
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Post by UserUnfriendly »

mirror image does not help very much, looks like the robe is going to be a problem with this, had aerie and eddy and main sorc kensai casst together, and sorc kensais sunfires disrupted eddys and aeris spells. now the interesting thing about spell triggers and sequencers is if you disrupt their ccast, by target going invsible or your mages are disrupted, you still have icon on your picture and can NO LONGER CAST THAT SPELL!!!

no fix i am aware. but since my sorc kensia spends a lot of time up front, and serioulsy has around 90% magic resist after hell, and just using items, giggle, have the rest of my magical staff ready this spell, cant wait until I get gorgon plate and red dragon plate to get jaheira and mazzy up in fire resist!!!

phantom, despite rumors that I role play up to the hilt, I still enjoy too much experiments in spells, and aerie is sometimes target...just another computer sprite, about to give her all to the user.
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Post by Sojourner »

You vaporized Aerie?!! :eek: :eek: You're aware, of course, this disqualifies you as president of the Aerie Fan Club. :D :D

Speaking of Sunfire, it's my favorite Drow-roasting spell. :D
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Post by fable »

Too bad the local government recalled all the asbestos cloaks. :(
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Post by Littiz »

OK, user, I admit, this one is good! And it's not so cheesy,
after all!

But....
Tortures, experiments on friends, vaporizations, kills just to make
use of bodies (poor Valygar...), companions sacrificed in Hell,
companions sent intentionally to death, vivisection....
I'm starting to fear this place :rolleyes:

:D
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Post by UserUnfriendly »

its all about making your gaming experience better...


giggles..... :D :D
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Post by UserUnfriendly »

oh yes, did i mention its opssible to have 7 spells in one round using sunfire, without greater acuity?

round starts you are next to victim. pause

cast contingency, load up sunfire 1
cast chain contingency, load up sunfire 2,3,4

previous day, you saved a triple in trigger cast on yourself.

7 sunfires in one round!!! and you still have more left, if you're a sorc, with which to fry the next group!!!

should kill dragons in one round, wot?

think around 300 damage per round!!!! on the AVERAGE!!!
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Post by Obsidian »

Has anyone mentioned you have FAR to much time on your hands to fiddle around with spells and the like? Not that I dont appreciate it. In fact, I like it. A lot. Especially the vaporizing aerie part! :D :D
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Post by Leonardo »

Isn´t plain Contingency limited to level 4 spells?
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Post by UserUnfriendly »

spell sequencer can hold up to lv 4 spells, chain up to 9, trigger up to 6, no idea how much that bites, liches are immune to lv 6 spells!!!
minor sequencer up to 2, only aerie uses them, and main char for very fast ressit fear, for emergencies.

contingency can go up to 6, levels up with sorc level.
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Post by UserUnfriendly »

this is truely evil, I need a bit of prep time for this, but should work....

by the way, in underdark, where those drow ambush you?

nalia, aerie and immie went on the spawn point, did the chorus tirgger, and literally microwaved them!!!! more fun than your sisters barbie dolls in the microwave...


I did approx 600pts of unresistable damage in 1 tick....the drow actually fried and got CHUNKED, by a fire spell. cool eh?

new addition to tactic....

7 sunfires per mage!! this should work, and if so I plan to test on watchers keep in lv 5 on the heart seal....


have each mage completly fill trigger, chain contingency and contingency with sunfire.

rest. then cast increased acuity after ALL combat spells.

now this should set the aura to 0, then a spawn should have each and every mage trigger chain contingency the same instant, and 1200 damage or so at points where all four mages in my party and their blast radius intersect.

setting aura to 0? The game engine sets things in a pecular way...

the more spells you cast, a counter I think is incremented and the counter number div 20-40 is added to your cast speed. I think this is how it works, but increased acuity will drop counter to zero, so casting once every week to keep spells moving fast is a GOOD idea.

but having all mages cast this will set cast speed identically per mage.

now since each mage is casting sunfier in the active round, no damage from your neighbors sunfire should happen. in fact, my experiments with stuttering sunfie via trigger suggests you keep immunity tofire for the entire round. nalia and immie had sunfire sunfire aand sunfire, aerie had false dawan and two sunfires. she took no damage.

anyway, who needs saverok, keldy or minsc and korgy??

mazzie and jahirea is all the warriors you need or want. since number of fire resit items in the game until tob is limited, and with this tactic, if ayou get ambushed or swarmed, activate the bug zapper and fry them. mazzie is a great archer, jahirea is too cool, and more than 2 warriors ists hard to get good fire resist items.
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Post by Sojourner »

Have you tested this against Demogorgy? :D
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Post by UserUnfriendly »

ok, this does NOT frigging work. really simple, the visual field of the mages. tried in underdark in demon knights room, aerie and immie fired, but nalia and myselkf did not fire untile after they fired. see, multiple enemies, diff ranges, you no longer get the smooth firing rate you need.

ok, try this....

activate trigger, then as soon as auto pause hits, and every body expended trigger,then cast chain, should be in same round, so the fire immunity(sunfire makes you immune to fire for one frigging round,) should still be fine.


sojo, this thing is designed for monkey boy, since the only way to get preset chains to fire is to have ONLY one enemy at spawn point, only "boss" in game like that is monkey boy,

found out something else, gith after mindflayer lair, had nalia and immie go up against using chain, nalia fiored, immie nearly died, as one chain was enough to fry all of them...

yes, you can stack prot from energy and eklemental prot to make yourself immune to fire, but the whole point of this was to make this easy to do anytime.

sigh, will try trigger, then chain tech in lv 1 of watfchers
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Post by UserUnfriendly »

I may never get to test this....

monkey boy is immune to fire, and after trying out 1st floor of keep, just having four mages do sunfier triples is enough to kill anything not immune to fier, so when I try in lv 5, heart seal, no one may be left alive after the trigger to trigger the chain...

too damned powerful. oh yes, did I mention the best part?


only have 2 warriors in my group, and both got enoguh items to reach 120 % or so, so triggering this will actually HEAL THEM!!!!

now is is elegent or what????
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Post by UserUnfriendly »

loaded up chain with standard blasto spells, target red circle only, like abu dahzims and implosions, setup triple sunfire in triggers, and

added stoneskin in contingency. well, the last time the group had a flash fry, every one was without stoneskin and iron skin.


WTF!!! turns out even though everyone was immune to fire, via devices and being in the spell chorus, the stoneskins took such a series of damage that they were degraded down to nothing in the first instant of the flash fry.

it worked, though it doesnt look like its going to but the spell finished casting by the time the flash was going on, so it survived, soemhow. anyway, using chain to setup a second series flash of sunfires does not work, but a standard circle of 4 mages with robes and amulets off for spell chorus attack, well, I set up my mages, and the combo of chain and triggers took out the heart seal gang, but left the big snake woman and the beholder alive, and the huntress. but the blasts did so much damge that they were down to near dead and a few minutes work my pc and j and m did the job. man, that chorus is insanely powerful, got the game saved, so what I am thinking, is maybe should have preceeded with remove magic? did they gate in with elemental protection? will try again later, but seriously, not that interested in answer, the basic proof of concept is in the hopper.

I call it, the mighty bug zapper!!!
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