just a thought
- Pokinsmot247
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just a thought
i recently bought nwn, thinking it was gonna be >the< game. i expected alot and got a pile of crap. sure the multiplayer is cool but it cant compete with eq or any other mmorpg. the single player campaign was pathetic. only played nwn for about a week, now it's in my closet with all my other >junk<. after reading many reviews and looking at quite a few websites, i was convinced that morrowind was exactly what i was looking for. my point is : i wasted 60 bucks on nwn. dont make my mistake. if yer lookin for a new rpg then i dont recommend any game other than morrowind. its heaven in a box. lata 
Sorry you didn't enjoy NWN. Myself, I'm having a lot of fun playing it. But I really enjoyed PoR:RoMD, too.
I played MW and, agreed, it is truly an amazing game - hats off to Bethesda. But MW and NWN (and PoR, for that matter) are different games, each with its own strengths and weaknesses and MW has its share of , how shall we say it, curious design choices.
There's nothing worse than spending $40, $50, $60 on a game that sucks. (Well, actually, I think spending $5 on a bargain bin selection that you tell yourself "for $5, it won't matter if it sucks" and then it does suck *really bad* is worse.)
It's a shame, especially with the prices of games climbing ever higher, that all companies don't offer money-back guarantees, like Sierra does.
One solution is simply to wait on buying that new game until the price drops. Or download a demo to make sure you really like it before spending your money on it.
At $50, I might have been a tad disappointed with PoR but, for $18, I feel I got my money's worth from it as it kept me entertained for a month. Then it was on to my $35 been out 8 months MW.
BTW, if you haven't yet played it, I can't recommend Gothic highly enough.
I played MW and, agreed, it is truly an amazing game - hats off to Bethesda. But MW and NWN (and PoR, for that matter) are different games, each with its own strengths and weaknesses and MW has its share of , how shall we say it, curious design choices.
There's nothing worse than spending $40, $50, $60 on a game that sucks. (Well, actually, I think spending $5 on a bargain bin selection that you tell yourself "for $5, it won't matter if it sucks" and then it does suck *really bad* is worse.)
It's a shame, especially with the prices of games climbing ever higher, that all companies don't offer money-back guarantees, like Sierra does.
One solution is simply to wait on buying that new game until the price drops. Or download a demo to make sure you really like it before spending your money on it.
At $50, I might have been a tad disappointed with PoR but, for $18, I feel I got my money's worth from it as it kept me entertained for a month. Then it was on to my $35 been out 8 months MW.
BTW, if you haven't yet played it, I can't recommend Gothic highly enough.
free_fall
... and when I look at you I think, if I were a psychopath and we were standing on an extremely high cliff above a pounding surf that would drown out your scream ... well ... you know ...
... and when I look at you I think, if I were a psychopath and we were standing on an extremely high cliff above a pounding surf that would drown out your scream ... well ... you know ...
That is proberly because NwN is not a mmorpg.Originally posted by Pokinsmot247
<snip>
sure the multiplayer is cool but it cant compete with eq or any other mmorpg. <snip>
Sure NwN can be played in a persitant world but it still doesn't make it a mmorpg.
What I've seen of the multiplayer so far, it shows great potential and much more then the mmorpgs I've played. (wich are so incredible diablo-hack n' slash like.) NwN can have so much more debth due to the scripting and DM-tools.
Originally posted by Pokinsmot247
<snip>
the single player campaign was pathetic.
Well the single player campaign wasn't (imo) BG/BG2 material, still I enjoyed it. There were some nice quets that were different then the ordinary Fed-Ex quest or Kill Monster X.
Also the games vision was still MP, eventhough they claim as much time has gone into this SP as in BG2 (hehe, they gotta say that
Well haveing not played MW yet, I can't comment, but I don't regret buying NwN, especially when multiplayer kicks off for real.Originally posted by Pokinsmot247
<snip>
only played nwn for about a week, now it's in my closet with all my other >junk<. after reading many reviews and looking at quite a few websites, i was convinced that morrowind was exactly what i was looking for. my point is : i wasted 60 bucks on nwn. dont make my mistake. if yer lookin for a new rpg then i dont recommend any game other than morrowind. its heaven in a box. lata![]()
If you want a multiplaying RPG, I say you can't go wrong with NwN. (just remember, it isn't a mmorpg
Insert signature here.
Ok, this is what people have got to realise. Most of the of Bioware went into the toolset, the toolset is what this game is about. Bioware have said so themselves. They designed the frickin' game with Aurora. Companies would pay thousands for that sort of intuitive tool.
@ Pokinsmot247, have you actually used the toolset? Have you designed your own modules, have you actually played any other modules? Obviously not. Don't downcry a game like this until you experience every aspect.
@ Pokinsmot247, have you actually used the toolset? Have you designed your own modules, have you actually played any other modules? Obviously not. Don't downcry a game like this until you experience every aspect.
Perverteer Paladin
If I remember correctly the developers never said that the single campaign will be equal to BG. The said that there will also be included a nice single campaign for a number, which I don't remember know, of hours of gameplay. And to tell the truth i'm enjoying the singleplayer campaign very much. Anyway day by day i realise the real potentials of NWN. There must be around 700+ custom modules to play which a few that I’ve tried are very professional and with a nice plot. And i didn't even begin to multiplay. So i don't believe that is a waste of money to buy NWN expect is you like to only play a game in single player which I too recommend Morrowind.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
@Nippy. Thanks for clearing this up mate.Originally posted by Nippy
70 + hours they reckoned Demis, and I agree completely.
"When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong."
Buckminster Fuller
Buckminster Fuller
- HighLordDave
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Wasn't IWD about 50-70 hours of gameplay?Originally posted by Nippy
70 + hours they reckoned Demis, and I agree completely.
Bioware's problem is that they jumped the shark with BG2 and anything they put out from now on will fall short because people will always compare every product they come out with against the benchmark they set themselves.
Jesus saves! And takes half damage!
If brute force doesn't work, you're not using enough.
If brute force doesn't work, you're not using enough.
- Phantom Lord
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That's probably true but it's a positive problem - people expect them to produce great games and buy their games. If NWN was all about the editor, there would be no way to get an return on investment and this game wasn't cheap to produce. The problem is that maybe 95% of the customers basically want to play the game "out of the box" and maybe only 5% will really try and use the editor.Originally posted by HighLordDave
Bioware's problem is that they jumped the shark with BG2 and anything they put out from now on will fall short because people will always compare every product they come out with against the benchmark they set themselves.
A solo player campaign was necessary to sell enough copies. But if I need to sell a lot of copies I should try to satisfy the majority of my customers. They should have topped BG2 concerning solo player fun, then the product would have been perfect. Of course they still have the chance to produce an epic adventure using their own engine.
I agree, the single player campaign is terrible, it's very far from a real RPG like BG2 IMO, the plot is simply too predictable. However, the $$ you paid is for the toolset. This thing is so freaking powerful (even better than the Starcraft editor, although not as easy to use). The one thing that limit the editor is the requirement to run the game, which restrict the game to RPG only, not massive epic battles you see in some other games. The other is the toolset makes the game a bit too uniform. Yes, you can script monsters to make them different and more challenging, but no one really want to make EVERY monster in his module that way. If i am not mistaken, the toolset is the first toolset incorporated in any kind of real RPG games.
Everquest is different, very different from NWN.
Everquest is different, very different from NWN.
Come on people, stop dissing the single player. BG series are THE ONLY games that has a better SP than NWN! And NWN has better/easier navigation, much more roleplaying possibilities with the virtually unlimited type of characters you can create (even more than BG2), the graphics are better than BG2 as well. Don't get me wrong, BG series have better single player, but NWN has its advantages. Just enjoy the game for what it is, and it is not another BG game, nore was it supposed to be. It is supposed to be online D&D in a box, and IMO it is that and a lot more.
- Phantom Lord
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The majority of the developing time of .. (4 years?) are all spend on the toolset. The SP seem to be put togather at the last minute (explain the stupid Dialogs), there is rarely any humor (Except Linu). There are no memorable character (Minsc), the fights are easy (Liches are jokes). The SP in a disappointment, but again, the SOUL of the game is the toolset. That alone beats every other game.
Folks, just check out the hundreds of modules availabe on neverwinter vault scant weeks after the games release. This is just the tip of the iceberg as far as user created content is concerned.
BGII has been around for years and there are only a handful of decent mods that took many months to create - why? - because the development tools for BGII are not user friendly.
BGII is the best single player roleplaying game hands down - but I for one am glad that Bioware put most of their development time for NWN into the toolset. To compare the two games is comparing apples to oranges. Lets get over it already
BGII has been around for years and there are only a handful of decent mods that took many months to create - why? - because the development tools for BGII are not user friendly.
BGII is the best single player roleplaying game hands down - but I for one am glad that Bioware put most of their development time for NWN into the toolset. To compare the two games is comparing apples to oranges. Lets get over it already
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