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11-22-2004, 06:31 PM
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 | Exalted Member | | Join Date: May 2003 Location: Connecticut, a place of open land, hills, forests, and crazy people.
Posts: 3,161
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Originally Posted by Thumper Does ToEE use some strange algorithm for rolling hit points? I've had several level-ups where the same character gets a "1" for new level hit points, and if I re-load and re-level I still get a 1. He's a multi-class fighter-rogue: does anyone know if the program has rules for determining hit points? | Usually, if you want to get the maximum amount of health points per level-up, you'll likely be reloading pretty often. I usually make an extra save-file with the highest number of health that I gain, with which I then save over my original file. After that, I usually erase this extra save file, and that's it.
As for the programming of health points, there seems to be no mentioning of it in the manual. Remember that the die calculations determine what you get for new hit points, so it's really random.
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