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Final Battle Questions

Posted: Sun Jun 29, 2003 11:06 am
by Mini Me
I cannot do this. I even had a couple of tries on very easy mode and couldnt do it. It is the only thing in the whole game Ive had difficulty with.

My party is:
Dwarf Fighter with Tyrannar's weapons
Aasimar Paladin with Holy avenger
Human Monk (lvl 16)
Thief with a bow and lots of arrows +3/5
Drow Cleric of Lathander (Oh the Irony) with lvl 8 spells
11 Bard/4wizard

Can anyone give me any hints please?
Here are some things I need especial help with.

1) How do I dispel Isair's invis? Dispel and see invis didnt work.

2) What triggers Orricks arrival, or do I just have to stay alive long enough? Do i have to get them both to hurt or what?

3) What's an easy way to kill the slayer knights of Xvim cos theyre harder than Isair.


Also, I dont understand how I did Iyachtu Xvim on my 3rd try, yet I have been trying to kill lesser people who worship him for 2 days.

Posted: Sun Jun 29, 2003 12:56 pm
by lightningpig
I have replied to a similar post by Fearless, it is on the second page of this forum. Basically, what you want to do is kill the minions first and then rotate your melee characters while focusing on one of the twins (while keeping your cleric aside to cast heal/mass heal). If you want the more detailed explanation, it can be found in the aforementioned thread. If you have more specific questions, let me know.

Now for the answers to your questions:

1. You can just run out his Imp. Invisibility and Madae's Divine Shell - it won't take long. Don't bother trying to dispel it, usually what happens is you end up dispelling your characters' buffs.

2. Orrick will appear after you bring any one of the twins down to 'Almost Dead' - this happens in the second stage of the fight (radiant pool room).

3. There is no easy way to kill the Slayer Knights, they simply pwn. Your best bet would be to concentrate all your melee attacks on one knight at a time. You could also run and gun them (with throwing weapons, since they are mostly immune to piercing damage), but with a large party, this will be a little difficult. You can also take some (or all if you sacrifice) of them out of the battle temporarily by hitting them with ORS.

The Xvim you fought in the cleric tower was an avatar - that should explain a lot - you really didn't think you could've beaten a god at level 16, did you? Besides, the final battle should be the hardest, otherwise it would be terribly anti-climactic.

Posted: Sun Jun 29, 2003 1:25 pm
by Mini Me
OH yeah another Q...is it possible to leave the level, save and rest during the second battle? (locked in during first)

I know its supercheese but Id like to know I can fall back on it before I lose my sanity :)

Posted: Sun Jun 29, 2003 1:50 pm
by lightningpig
You cannot save or escape from the final battle. I would have wanted a save option after the first round, since the margin of error is really small - but unfortunately you cannot do this. Good Luck! My solo druid has reached the Severed Hand and I should be done by the late afternoon.

Posted: Sun Jun 29, 2003 2:04 pm
by Mini Me
GL to you too then :)

Posted: Wed Sep 03, 2003 9:46 pm
by LadyLore
Killing the twins

I beleive you must have a special weapon in order to even hurt the twins... at least a 5... there are so few... the Avenger 10 is the ultimate, but I don't know where to get it... and I don't have a Palatin.. so What other weapon can you use and where can you get it... I am not sure. But there are 3 souless swords on this level and they work OK...

Posted: Mon Sep 08, 2003 6:11 am
by uncleelvis
Use Missile Power Tactics

This is a shameful post, but I used the following tactics to beat the twins.

In the first section (their throne room I think), I tanked everyone up on haste and then pulverized their minions... I totally ignored the twins. When the minions were all dead, I switched everyone over to missile weapons.

I had over 800000 gold pieces when I last spoke to that sneaky drow on level 4 of the severed hand... I just dumped all the eqipment I didn't need and bought 800000 bucks worth of +5 bolts, arrows, bullets and uh... I cant rememeber if there were any +5 darts... but if there were I bought em.

Back to the throne room... I then took one of my fighters (a half orc barbarian with boots of speed) and got him to act as a decoy for Isair and Madae. They dutifully followed him round the throne room while he just ran away keeping out of range of their weapons. The rest of my party just hid in a corner of the throne room doing nothing. When Isair and madea's annoying buff spells finally ran out after 10 minutes of real time or so of just running around like a nonce, I brought in my drow ranger and the two of them proceeded to run away from the twins, turn round and fire at them with their +5 missile weapons.... run away, turn round and fire, repeat ad nauseam. The twins finally retreated to the pool room. I had taken zero damage... although i felt so damn cheap.

I went to the pool room (gnashing my teeth when my party just 'appeared' in the middle of the pool room... yeah right, like my characters are just gonna walk into the middle of the room... cheeap, cheap). I then ran away again, and peppered those annoying Slayer Knights with some leftover +4 arrows, corrosive bullets etc. I then had 4 memebers of my party go and hide in the throne room again while my barbarian and ranger did the whole run away, shoot, run away shoot, etc again.

I only used tow characters to do this because of the terrible AI in IWDII... man, when you're using loads of characters and they bump into each other, they always end up going the wrong way and 'grrr' I just decided to take the long way and use two characters only. It took another ten minutes or so, but I finally peppered that annoying Isair into Limbo.

OK, it worked... but I felt (and feel) cheap. I've never had to just be some lame on any Infinity Engine game before, but those twins were just too damn buff. I mean, Isair's sword! WTF was that all about? One hit - just one hit- and BANG your character is stunned for x rounds and gets chopped to pieces... man, that weapon is just too rock hard, which is why I went for missile lameness. I had a 16th level mage who did basically zippo in the final battle. What a shame :'(

Just my two cents :D Looking forward to Temple of Elemental Evil (which is out in October in the UK wooohoo)