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Marksman Skills: Escape |
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The Hunter activates a cloaking device to elude enemies. The Hunter enters Escape mode, becoming invisible to enemies for a short amount of time. Escape provides 1 second of invulnerability when activated.
Activating this skill cancels the effects of Sprint and Adrenaline Pills. Attacking or using any skill or item deactivates Escape. |
| Class: Marksman |
Skill Group(s): Tactical |
| First Available: Level 5 |
Skill Prerequisite: None |
| Duration: Varies |
Skill Type: Active |
| Range: Self |
Radius: N/A |
| Rate of Use: 30.0 seconds |
Requires: N/A |
| Power Cost (at 1st Level): Varies |
Power Cost (at 50th Level): Varies |
| Skill Advancement |
| Rank 1: Lasts for 3 seconds. Power Cost: 35.0. |
| Rank 2: Lasts for 4 seconds. Power Cost: 31.0. | | Rank 3: Lasts for 5 seconds. Power Cost: 27.0. | | Rank 4: Lasts for 6 seconds. Power Cost: 23.0. | | Rank 5: Lasts for 7 seconds. Power Cost: 19.0. | | Rank 6: Lasts for 8 seconds. Power Cost: 15.0. | | Rank 7: Lasts for 9 seconds. Power Cost: 11.0. |
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