Banshee Network
 
Icewind Dale II
Game Information
Recent News
Walkthrough
Shapechange Tables
Character Information
Races
Classes
Skills
Feats
Ability Scores
Alignments
Equipment
Armor
Weapons
Miscellaneous Items
Spells
Bard
Cleric
Cleric Domain
Druid
Paladin
Ranger
Sorcerer/Wizard
Media
Screenshots
Cinematic Images
Loading Screens
Wallpaper
Other Artwork
Game Resources
Downloads
ID Revisited Interview #1
ID Revisited Interview #2
ID Revisited Interview #3
Icewind Dale II Interview
Icewind II Forum
Icewind II Products
Buy Icewind Dale II!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Druid Shapechange Statistics
Abilities
Shape
Level Gained
Str
Dex
Con
Movement
AC Bonus
AC if Base 10
Resistances
Boar
5th
15
10
17
Slightly slower?
Generic +6
16
Cold:5; Missile:2; Bludgeoning:2; Piercing:2; Slashing:2
Winter Wolf
7th
13
18
16
Fast
Generic +5, Dexterity +4
19
Cold:15; Fire:-15
Polar Bear
9th
27
13
19
Normal
Generic +5, Dexterity +1
16
None
Dire Bear
12th
30
13
19
Normal
Generic +7, Dexterity +1
18
None
Dire Panther
14th
24
21
17
Fast
Generic +5, Dexterity +5
20
None
Fire Elemental
16th
20
10
10
Slow
Generic +8
18
Cold:-15; Fire:20
Earth Elemental
18th
20
10
10
Slow
Generic +8
18
None
Water Elemental
20th
20
10
10
Normal
Generic +8
18
None
Air Elemental
22nd
18
29
18
As Dash
Generic +12, Dexterity +9
31
None
Boring Beetle
5th (Feat)
15
10
10
Slow
Generic +7
17
None
Black Panther
5th (Feat)
18
10
10
Fast
Generic +4
14
None
Shambling Mound
8th (Feat)
18
10
10
As Dash
Generic +10
20
Electricity:20; Fire:6


Attacks
Shape
Attack
# of Attacks
Ability Attack Bonus
Critical
Dmg Per Attack
Str Dmg Bonus
Dmg Potential
Special
Boar
Tusk
2
+2
20/×2
3d4
+2
5-14
None
Winter Wolf
Bite
1
+1
20/×2
1d6
+1
2-7
None
Polar Bear
Claw/Bite
3
+8
19-20/×2
1d10
+8
9-18
None
Dire Bear
Claw/Bite
3
+10
19-20/×2
2d6
+10
12-22
None
Dire Panther
Claw/Bite
3
+7
19-20/×2
2d6
+7
9-35
Slashing +2d8 (10%) [Raking]
Fire Elemental
Fist
1
+5
19-20/×2
1d8
+5
7-17
Fire +1d4 [observed low chance on hit, c. 10%]
Earth Elemental
Fist
1
+5
19-20/×2
4d8
+5
9-37
None
Water Elemental
Fist
1
+5
19-20/×2
4d8
+5
9-37
None
Air Elemental
Fist/Kick
3
+4
19-20/×2
3d8 +6
+4
13-34
None
Boring Beetle
Bite
1
+2
20/×2
5d4
+2
7-22
None
Black Panther
Claw/Bite
3
+4
19-20/×2
2d6
+4
3-32
Slashing +2d8 (10%) [Raking]
Shambling Mound
Tentacles
2
+4
20/×2
2d8
+4
6-32
Bludgeoning +1d4(50%); Bludgeoning +1d4(50%); Bludgeoning +1d4(50%); [observed chance to entangle victim on hit for about 1 round (c. 25-50%)]


Notes:
  • Druid Shapechange ability gained at Levels 5, 6, 7, 10, 14, 18, 22, 26, and 30.


  • Extra Shapechange feat may be taken 3 times.


  • Intelligence, Wisdom, and Charisma scores are not affected by shapechange.


  • Str, Dex, and Con scores set at listed above even if character scores are higher.


  • Items that adjust ability scores (such as Mercykiller Belt Str +2) still apply while shapechanged.


  • New Str score will affect Weight allowance, but Strong Back feat still applies.


  • If your Str score is reduced as a result of shapechange, you could find yourself encumbered.


  • New Dex score will affect Reflex saves and Armor class, but Lightening Reflex feat bonus still applies.


  • New Con score will affect Fortitude saves and total Hit points, but Great Fortitude and Toughness feat bonuses still apply.


  • If your Con score is reduced as a result of shapechange, you will lose hit points.


  • However, a wounded character will heal hitpoints when shapechange occurs (12 points for all except 18 points for Air Elemental).


  • Shapechanging (or returning to natural form) will never reduce hit points lower than 1 – you can’t die due to shapeshifting.


  • Natural resistances (such as Acid:5 gained after defeating the Guardian or racial resistances [e.g. Teifling]) are negated, including innate magic resistance.


  • Resistances from items (such as Elven Gloves, Cold:1) and spells (such as Storm Shield) remain active during shapechange.


  • Movement rates listed above are not affected by Dash feat or Boots of Speed.


  • “As Dash” = movement equal to Dash Feat; “Fast” = movement exceeds Boots of Speed.


  • All armor class modifiers are negated, including armor, shield, racial (such as Deep Gnome Generic AC bonus +4), and Dodge feat (Generic +1).

  • Armor Class bonuses (Generic and Dexterity) are added to the base AC of the character (usually 10).


  • If the druid normally has fewer attacks than the shapechanged form, they will gain those attacks.


  • Attack Bonus is applied to character’s base to-hit scores.


  • The special ability icon bar seems to be a little buggy. Sometimes your new shape will show up, some times it won't.

 
 
      Copyright ©2000-2009, GameBanshee.com