One of the noteworthy features in the game is the anomalies that appear throughout the gameworld, which are somewhat like environmental puzzles. The video that was shown had an example of such an anomaly with a gravitational force that attracted all the debris in its surrounding. These anomalies come in pairs where one is stationary and the other is active and there are different ways they can be interacted with. First of all, you can activate the static anomaly, thus deactivating the active one. You can also move some of the anomalies by touching them in the right way.
Besides the gravitational anomaly there will be several other types of anomalies like invisible labyrinths that can kill the hero if he touches the walls, a sequence of flames appearing from the ground and more. Not all anomalies can be interacted with in the same way - for example, to pass through the invisible labyrinth the player needs to use a special device that makes the walls visible for a very short period of time.
In some cases, you’ll need to cope with anomalies to proceed in the story, but some of them will be optional and will protect nice artifacts that provide a bonus or can be used as a weapon.
There is nothing that could be told about the system that takes care of stats or skills or what options might be available when you level up as that is still under design. Also, the combat system is still under development, but it will be using a real-time system with the option to pause, called ‘GATS’. In this mode the player can queue several shots and then watch the hero executing the order.