Yes, Inquisitor has some hiccups and questionable design choices (such as the audio; you'll hear the distinctive noises of various monster types whether or not they're onscreen as long as they're in the area, and the mooing of the cows and odd, breathless gasps of women one hears in town are oddly out of place). Its age shows, but so does the passion of the individuals who put their time and effort into producing it. The translation is very good, which is beyond impressive with the quantity of text on display. It is not a game that will appeal to everyone, not by a long shot, but for those who think they would enjoy a title that harkens back to an earlier, less cinematic, far less forgiving era of gaming, Inquisitor has plenty of meat to sink your teeth into.
It’s all thrown together as a love letter to the days of RPGs when Baldur’s Gate and Fallout were young. Inquisitor exudes the qualities of these classic RPGs, even if it is a little rough around the edges, and reminds you exactly why you lost many hours to them. Its biggest problem comes from the fact that its English release comes only two weeks before the re-release of the game that clearly inspired it. Still, if you’re longing for these RPG days of old, and looking for an entirely new experience, then Inquistor is definitely worth your time.
It’s almost – almost – worth supporting because 1) it’s so pure in its intent to be the biggest, lengthiest RPG that you’ll ever play that it’s oddly charming and 2) actually finishing it deserves to be a gamer badge of honour. The difficulty of the game is badly balanced (good luck balancing a game of this size – even Bethesda struggles there), and it looks every bit the 11-year old game, but for a game all about demons and boundless evil Inquisitor has soul.
And you know what, like a favourite toy that has broken down from being loved too much, I kinda like that it’s sitting there in my collection, even if I never do play with it again.