Do you have a final plan for the scale of the overhead map?
The world is certainly much larger than we had originally anticipated. Our first design was set up when we were hoping to get $1,000,000 to make the game, but we ended up clearing more than $3 million.
There are currently over 15 main areas that the player can visit along with many smaller maps that they can explore. All of this content is highly re-playable as well. I feel very comfortable saying that no two people will experience the same story on a play-through. It is a very ambitious design from a cause and effect point of view.
How ingrained is the world? Will players need a deep understanding of the original Wasteland to get what’s going on?
Wasteland 2 takes place 15 years after the original did, but players will still run into some familiar faces from the first game. One of our goals in development was to include some kickbacks to the original Wasteland, because we know that much of the Wasteland 2 community didn’t play the first one but love old school post-apocalyptic RPGs.
You’re aiming to launch the game in October 2013. Would you say you’re still on track to hit that window?
I think we are. Design will be complete at the end of October then we focus on full production and iteration. We’ll also have an early closed beta and will get feedback before the actual launch of the game.