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Dragon Age: Origins Launch Day Reviews, Continued

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Posted by BuckGB at 2:35 am on 11.4.2009 (2 weeks ago)

I realize it's already Wednesday for most of the US, but I'm still going to chalk up the latest critiques of Dragon Age: Origins as launch day reviews.

IGN (the US site, finally) gives the PC version a 9.0/10, the PS3 version an 8.7/10, and the Xbox 360 version an 8.7/10:
Incredibly deep and expansive, Dragon Age: Origins is one of those titles that can easily swallow up dozens of hours of play and keep you coming back for more. The fact that BioWare chose to include downloadable content, including a new character and side quest, on launch day proves that they have an extensive plan for supporting the game. Couple that with the fact that each character can be developed in radically different ways, and you have an adventure that earns its own place among BioWare's expansive RPG collection. This is the kind of adventure that fantasy RPG fans have been hoping that BioWare would deliver – a game with a ton of re-playability and an incredibly vivid world that is the start of an impressive franchise.

GameSpy gives it a 4.5/5:
After logging over a hundred hours on Dragon Age: Origins, I still want to continue playing. I want to unearth more of its secrets, to better know its characters, to see how the decisions I make can impact its world, and yes, to see more of its endings. I can't think of a better recommendation than that.

OXM gives it a 9.0/10:
While the music is suitably high-fantasy epic, the graphics show some rough edges — you’ll see a lot of reused art elements, which is at least understandable given this game’s mammoth scale. And Dragon Age truly is massive; the decisions you make feel remarkably impactful in creating an ending that is yours and is consistent with your choices. Even though the pacing is occasionally sluggish, RPG fans will adore that depth and the chance to explore a fully realized world. But most of all, gamers who are prepared to think — and commit for the long, long haul — will revel in a story that touches on resonant issues and puts the fate of a spectacular world in your hands.

TeamXbox gives it a 9.2/10:
Dragon Age: Origins is not for newbs. It’s not for the RPG-squeamish who could barely handle Mass Effect. It is for serious RPG gamers who will no doubt appreciate BioWare going back to its fantasy RPG roots, and they’ll eat this game up like the greatest all-you-can-eat buffet they’ve ever been to. Despite some of its weaker elements, the quality and quantity of the content that drives the experience will make you feel like you’re playing the most epic game of D&D ever, with Drs. Ray and Greg as your personal Dungeon Masters.

Gameplanet gives it a 9.0/10:
BioWare have done away with character alignments as they stood in Baldur’s Gate. Instead, party members operate on an approval system. The more party members approve of your actions, the better they fight. Go about your business in a fashion they disagree with and their waning respect for you will impact on how they perform. Win back their loyalty by distracting them with shiny trinkets and booze – gifts – that can be found or purchased. The gifting system is thin. It creates a sense of emotional vapidity in the game’s characters that is out of sync with their strong personalities.

GameDaily doesn't appear to have a score:
The bottom line is Dragon Age: Origins is a fulfilling, involving adventure that is worth picking up. The choices you make for your character, along with the twists and turns that follow, will keep you engaged. Furthermore, the controls are well done, even without the standard PC and mouse combination. This is one adventure you'll keep coming back to for months to come, even as you patiently wait for Bioware to button up the latest chapter in its Mass Effect saga.

And Games Radar gives it a 9/10:
Dragon Age: Origins is high fantasy role-playing at its finest. Its detailed world, memorable characters, meaningful choices, and engrossing combat system makes Dragon Age the sort of game you’ll want to replay from start to finish several times. RPG fans won’t be disappointed by this truly epic adventure.



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(12)


GawainBS Join Date: Oct 2006
(@ 9:32 am on 11.4.2009) Location: Glabbeek, Belgium.
Posts: 2536

How do you manage to log in hundred hours on a game that's only been released for a day?

Rob Join Date: Oct 2009
(@ 4:51 pm on 11.4.2009) Location:
Posts: 7

Review copies were sent out a while back. PC review copies have been out for over a month. Console reviews copies like 10 days

Merlanni Join Date: Aug 2009
(@ 8:54 pm on 11.4.2009) Location: Netherlands/Holland
Posts: 20

To be paid to game, well after a while everything is a job.

DesR85 Join Date: Mar 2006
(@ 4:41 pm on 11.5.2009) Location: Across the Rhine
Posts: 5324

At first, I thought this game might turn out to be an RPG with a 'Warrior Within' edgy take on it, judging by the way how their PR is promoting it. After reading the reviews, it gave the impression that it is your average high fantasy game with it's edgy content probably influenced by 'Warrior Within'.

Regarding the reviews, quite a few of them like Gamespot, CVG and Gamespy seem to praise it to high heavens and only mentioned, 'minor glitches,' as it's shortcomings. The others like Eurogamer and IGN, seem to have played it for longer and did criticise some of the gameplay elements such as the gift giving and level scaling to name a few.

What do I think? I'm still pretty wary of this game from the time their edgy trailer with Marilyn Manson screaming first premiered until this very day. I probably might get it at some point, but until my discontent with Bioware abate, I doubt I will get this game anytime soon.

flix Join Date: Aug 2008
(@ 6:18 pm on 11.5.2009) Location:
Posts: 240

Leveling scaling?!?! Noooooo

DesR85 Join Date: Mar 2006
(@ 12:47 am on 11.6.2009) Location: Across the Rhine
Posts: 5324

Leveling scaling?!?! Noooooo

Well, not exactly Oblivion-style level scaling but there is some form of scaling, based on the reviews mentioned here. The scaling works more like throwing a certain amount of enemies at you depending on your level. The higher your level, the more enemies they throw at you.

It may sound different than level scaling, but the basis behind it is still the same, as in to make your life harder the higher you climb, in my opinion.

Merlanni Join Date: Aug 2009
(@ 10:24 pm on 11.7.2009) Location: Netherlands/Holland
Posts: 20

So they throw more XP meat at you.

DesR85 Join Date: Mar 2006
(@ 3:00 pm on 11.8.2009) Location: Across the Rhine
Posts: 5324

It also means the game plays cheat just to make itself harder. Real cheap if you ask me.

I would understand if this, and other bag of tricks like increasing enemy damage, go together with a higher difficulty level. But for this to happen when you level up? Yeah, maybe good for people who enjoy Diablo.

Nightmare Join Date: Mar 2001
(@ 5:34 pm on 11.8.2009) Location: Canada
Posts: 3065

A lot of games have done this though. BG2 did it, since you faced different amounts and kinds of enemies depending on what chapter you're in. It might be a "cheat" to some, but sometimes its a legit game mechanic to properly balance the game.

I'm only defending it in limited use, though. When you get to something like Oblivion (which I haven't played but know about the awful level scaling there), then it goes a bit too far.

Kheros Join Date: Nov 2006
(@ 9:02 am on 11.11.2009) Location: Copenhagen, Denmark
Posts: 94

There are alot of good things in Dragon Age: Origins. Also you CAN find really really hard monsters even on normal difficulty which are damned near impossible to defeat with a certain group makeup :) (I tried a Revenant in a random encounter at level 7)

Its not just levelscaling :)

It's very BG2/NWN-esque in its approach to design and quests etc. Thankfully its not MMO-esque. If you liked BG2 and/or NWN then you will most likely like Dragon Age: Origins.

ashtaroth Join Date: Dec 2005
(@ 12:11 am on 11.14.2009) Location: Norway
Posts: 57

Combat is pretty good, i haven't paused a game to reflect over my next move in a long time. Using tactics in many fights will save your ass and when fighting bosses, both mini and big ones, this aspect of the game is vital. I killed flemeth for example at level 10 or something, a battle i fought second by second using every move my characters had and with extensive use of the spacebar. Iv'e also used flanking alot with my rogue and mage during cluster fights.

darkpark Join Date: May 2005
(@ 12:12 pm on 11.18.2009) Location:
Posts: 250

I have played the game as a mage up until you join the Grey Warden (about 1 hour) and the game has a NWN2 feel to it but with a lot more story/epic feel to it. I'd take a guess and/or wager that Bioware are trying to hang onto the BG1/2 formula that made them successful, but add a lot of story/move-like elements to it to attract a wider audience. I don't think that they want to go the Bethesda route and start making dumbed-down games just to pull in more customers/money.

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