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Posted by
BuckGB
at 6:00 pm on 11.6.2009 (2 weeks ago)
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Runic Games has released the promised v1.2 patch for Torchlight, which is essentially a full game replacement because it replaces all of the core files and is slightly larger than the original game was. You can grab it from the official website or a mirror like AtomicGamer while you look over the patch notes: * Fixed several issues which could overwrite saves, and protected against possible save loss. Save backups are now also generated. * Much reduced load times for many users * Some minor ingame performance improvements * Fixed Needle Arc XP exploit * Fixed Shadow Armor stacking effects * Fixed vendor dupe bug * Fixed various fullscreen startup issues * Fixed broken Brink cinematic on subsequent plays * Fixed merchant 'thief' exploit * Fixed right clicking in inventory casting certain spells * Fixed console not activating on Steam builds - this also fixes the fact that subsequent characters didn't see the random dungeon unlock after the first completion * Fixed issue with Syl's cinematic not being "skippable" during first boss fight * Fixed some DOT deaths not dropping loot * Quest items no longer allowed in stash * Several level fixes for a few places where things overlapped, or collision was missing, or stuck-issues cropped up * Fixed texture/mesh/ replacement issues with mods * You can now change difficulty level on the fly from the console without being branded a Cheater ( UNLESS you're playing hardcore ) * Fixed pet minions not awarding fame * Fixed slow load times when mods were enabled * Pets inherit your spell masteries * Magic find takes the max value between you and your pet when pets or pet minions make a kill * Visible/increasing chance of stripping enchants via enchanter. Price based on # of enchants. Variables tunable in globals.dat * Troll pet is properly invincible * Tree Boss could be charmed - fixed * Fixed issue - Returning to town if you died during Ember Colossus or Medea would make them dormant on return * weapon + shield doesn't count as 'dual wielding' * Shimmering Scale ( and 2 other socketables ) now work properly when socketed * Ember lance slight nerf * Ember lightning slight buff * Aloe Gel summon provides better healing * Equippables properly provide bonuses to passive skills * Fixed display issue where multiple skill bonuses on the same item would collapse into a single display * Hardware skinning settings respected properly for pet paperdolls * Fix for potential bad state in the henchman battle * Enchantments at level 100 now work * Relabeled difficulty levels, and added tooltips explaining each * Fixed 'free spell purchase' exploit * Socketables cannot be heirloomed * Fix for masteries not updating certain spell bonuses until logout/login * Summon Blood Skeleton has 11 levels now * Various small grammar and spelling fixes
* ADDITION : Rimlights, HW Skinning, and VSynch can all be altered from the Settings menu now. * MODDERS: Items can be set to 'always identified'
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