Register Lost Password?  Cookie?
  The time now is 01:10 AM GMT -6.  
Banshee Network
 
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Fallout 1 & 2 Mod UpdatesComments:
Posted on Sunday, August 24 at 7:25 AM GMT -6

No Mutants Allowed is reporting on a slew of updated mods for both Fallout 1 and Fallout 2. Including a new Fallout 1 combat mod called Fallout Revisited and updates of the Fallout 1 High Resolution Patch to 1.1, the Fallout 2 High Resolution Patch to 1.5, the Fallout 1 NPC Mod to 3.4 and the Fallout 1 TeamX Patch to 1.3.4. Patch notes for 1.3.3 to 1.3.4:
Generic bugs:
- Fixed duplicated string numbers in obj_dude.msg, combatai.msg, pipboy.msg (tell-me-about, combat taunts, holodiscs data).
- Fixed broken NPC's comments in 1.3.3 patch.
- "Mr. Handy" robots now correctly use their guns (fixed wrong "Body Type" parameter).

Random encounters:
- Killing a child in the random encounter will affect your karma and Childkiller status now.
- Enemies in random encounters now don't carry weapons, they can't use.

Vault-13:
- Fixed infinite loop in Overseer's dialogue after "stupid" Dude became an enemy of the Vault.

Shady Sands:
- Katrina's reply to "stupid" Dude is now displayed in dialogue window instead of message window.
- Fixed "bad" colors in "good" floating messages for guards.

Raiders:
- Diana won't show sequentially two branches of her dialog during the conversation. If you are a Garl's freind already you'll see "friend's" part only. "Stranger's" part will be hidden.
- Removed "smart" option for "stupid" Dude in Gwen's dialogue.

Junktown:
- Killian:
* fixed infinite money bug;
* it is possible now for "stupid" Dude to take a "Stop Gizmo" quest (there are options for "stupid" ones allover the dialogue, but only one time in one neutral option "[More]" IQ requirements were too high).
- Dr. Morbid:
* his dialogue with the "stupid" Dude no longer ends unexpectedly when Morbid asks about examination payment (added "stupid" options);
* he no longer starts examination after choosing an option "Nothing, just making small talk."
- Now you can't steal armor from Killian's guard (left from shop's door).
- Ring guard's ammo are now consistent with his weapon (10mm JHP).
- Marcelle no longer falls asleep during "Save Sinthia" quest.

Hub:
- Fixed rare "error" message in Cleo's dialogue.
- Kane now sends Dude off immediately, if he became an enemy of Underground, not after his dialogue with Decker (which should never be possible in this case).

Boneyard:
- Zimmerman's guard now attacks Dude if he tries to use something on him (like he does if Dude tries to steal something from him).
- Fixed infinite money bug with Smitty and Nicole.

The Cathedral:
- Morpheuses ammo are now consistent with his weapon (5mm).
- Zark, Cathedral Thug, and Slummer, Brainwashed member of the Children, no longer mixed up.

BOS:
- Now you can't enter BOS bunker by picking up it's door with the electronic lockpick.
- Returned bad reaction check in Kyle's dialogue which was lost in 1.3.3 patch.

Military Base:
- Sarah no longer says "Can you excuse us, we're talking here!", if Flip is not near her holding cell.
- Sarah no longer says "No thanks, I already have a boyfriend." to female player.

Removed incorrect fixes:

Random encounters:
- Lance the scout for Shady Shads can be encountered as an alive character. Not as a dead body only.



Message Board
Banshee Forums
If you're looking for a little extra gaming help, stop by our forums and exchange strategies, tips, and spoilers with 50,000 other members!
GameBanshee Swag
Good Old Games
RPG Store
Fallout 1/2/Tactics
All three classic Fallout games are now available for $5.99 each (100% DRM-free!) via CD Projekt's Good Old Games service.
Fallout 3
There's only one way to find out how Bethesda's version of the wasteland compares to Black Isle's classics.
Diablo III
Blizzard Entertainment's massively popular action RPG franchise continues.
The Witcher
Find out firsthand why CD Projekt RED's The Witcher earned our 2008 RPG of the Year award.
Fable II
Microsoft and Lionhead Studios' Fable sequel seeks to top the original with a co-op multiplayer component and more.
Storm of Zehir
The second expansion pack for Neverwinter Nights 2 includes several "old school" RPG features, including the option to fully customize your entire party of characters.
Mask of the Betrayer
The first expansion pack for Neverwinter Nights 2 improves upon the original game in almost every respect.
Mass Effect
BioWare took what they learned developing Star Wars: KotOR and applied it to the first in what will be a trilogy of sci-fi RPGs.
 
 
      Copyright ©2000-2009, GameBanshee.com