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Two Worlds: The Temptation Developer Blog Update |
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Posted on Friday, May 30 at 5:07 PM GMT -6
Reality Pump's Mirek Dymek has once again updated his blog on 1UP with information about Two Worlds: The Temptation, including details for three more spells.
Chains This magic ambush is every long distance fighter's best ally! When the Chains spell is activated, several roots shoot out of the ground forming chains that hold all careless creatures within range. While motionless, the opponent is an easy prey for bow & arrow or magic attack spells - but watch for the roots returning into the ground where they came from - and when it happens... get out of there! Effect: Freezes an opponent for 12 seconds
Summon Iron Golem Using this special spell card, you can conjure up an Iron Golem to fight at your side. This powerful character will support you for a brief amount of time during battle by attacking all of your opponents in the vicinity. These summoning spells are especially handy if you've got globs of Mana in reserve and can therefore awaken several creatures at a time.
Effect: Support by a level 15 creature for 3 minutes
Earth Eruption Time for more powerful Earth Magic! When you unleash this elemental force, it will cause the earth to crack under your opponents' feet, meting out immense spirit damage to every affected creature, even the friendly variety! This kind of spell is most effective on wild animals, Reapers, and Wyvern.
Effect: 420 spirit damage points per opponent
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