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Quest: A Potion for Triss

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Background

You’ll receive this quest from Vesemir in the Kaer Morhen laboratory after meditating for the first time.


Walkthrough

Vesemir will tell you to talk to Lambert, who you’ll find on the lower level of the keep (#1). Lambert in turn will tell you two of the ingredients that you’ll need to brew a potion for Triss (#2): White Gull (#5) and Calcium Equum (#4). Then he’ll open the door to the kitchen (#3), so that you can access the staircase behind it (Exit C) and reach the upper level. You’ll find both of the ingredients on the upper level.

When you return to Lambert (now located at #2) with the first two ingredients, he’ll tell you that you’ll need two more things -- a Frightener’s Claw (located outside in the courtyard) and Celandine -- and that you should talk to Vesemir to learn more about them.

You’ll find Vesemir at the same table as Lambert. When you talk to him, he’ll give you the Celandine for the potion plus a Witcher’s Steel Sword (which will automatically replace your Rusty Sword) and a Studded Leather Jacket. If you exhaust all conversation options with Vesemir, then he’ll also give you a Red Meteorite.

Note: When you loot the Frightener remains in the courtyard, you’ll find a Frightener’s Eye as well as the Frightener’s Claw. The eye is a special ingredient that you’ll eventually be able to use to brew the Frightener’s Vision, a potion that will give you a bronze skill point.

After you’ve collected all of the ingredients, you’ll have to meditate again to brew the potion. You can meditate at the fireplace connected to the kitchen (next to #2), or by talking to Vesemir and selecting the meditate option. The potion itself should be easy to create. Just bring up the potion screen (by pressing L), select the Potion for Triss, and then press the “mix” button. The potion will appear in your inventory once you’ve finished meditating.

To complete the quest, you’ll need to take the potion to Triss in her room (via Exit D). To give Triss the potion, simply click on her and select the “gift” option. You’ll be shown your inventory, and you’ll just need to drag the Potion for Triss (in the “quest items” part of your inventory) to the hands in the center of the screen. This transaction will heal Triss, and you’ll be given the option of fooling around with her before ending the Prologue.


1 - Lambert


2 - Triss


3 - Kitchen


4 - Crate

Inside this crate you’ll find Calcium Equum, two Swallow potions, the book The Frightener, and more.


5 - Crate

Inside this crate you’ll find two White Gull potions, the book Monstrum, and more.


Exits:
  1. Exit to the courtyard.
  2. Stairs to the laboratory.
  3. Stairs between the lower and upper levels.
  4. Stairs to Triss’ room.


Walkthrough
Introduction
Gameplay Notes
Sign Locations
Trophy Monsters
Prologue
A Potion for Triss
Berengar’s Secret
Defending Kaer Morhen
Witchers’ Secrets
Chapter I
Overview
A Game of Dice
Buried Memories
Contracts
Dead Hand of the Past
Fistfight
Hot Potato
Of Monsters and Men
Secret Garden
She’s No Early Bird
Strangers in the Night
The Salamander’s Tail
Wanted
Chapter II
Overview (Temple Qtr)
Overview (Sewers)
Overview (Dike & Swamp)
A Gravedigger’s Gratitude
A Long Way from Home
A Lost Lamb
A Most Uncommon Wine
A Mysterious Tower
Anatomy of a Crime
Contracts
Finders Keepers
Flowers and Gold
Force Recon
Memory of a Blade
Old Friend of Mine
Prison Break
Safe Haven
Suspects
The Crown Witness
The Rat
The Sentry
Vizima Confidential
What Lies Beneath
Working Girls
Worth Its Weight in Gold
Chapter III
Overview (Trade Qtr)
Overview (Misc)
A Posh Reception
All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Diplomacy and Hunting
Echoes of Yesterday
Following the Thread
Gold Rush
Identity
Lock and Key
Reaping Time
Six Feet Under
The Source
The Unforgiven
The Viziman Connection
Won’t Hurt a Bit
Chapter IV
Overview (Lakeside)
Overview (Murky Waters)
Overview (Fields)
Alvin
Armor
Contracts
Daily Bread
Free Elves
Hunting the Wild Hunt
Old Habits Die Hard
Ripples
Small Problems
Temptation
The Heat of the Day
The Paths of Destiny
Chapter V
Overview (Castle)
Overview (Old Vizima)
Overview (Swamp)
Overview (Old Manor)
Contracts
Her Highness the Striga
Hope Burns Bright
Mud and Velvet
Sweet Revenge
The Flame that Cleanses
Under a Fiery Sky
Epilogue
The Ashes of Vizima
Frozen Reflections
 
 
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