Ergo's AddonPack
for Drakesang: The River of Time
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Features
+ New application icon
+ 3 new advantages for combat attributes
+ 7 new advantages for spells
+ 6 new disadvantages
+ 10 traits
+ 8 backgrounds (advantages)
+ 50% faster plant lore (gathering) and animal lore (skinning)
+ 25% faster movement speeds for all (including NPCs and monsters)
+ Renamed some attributes and special abilities back to as they were in Drakensang 1
+ Game follows orignal P&P rules more accurately
+ Darker dungeons
+ Localization fixes
+ Bug fixes
Changelog:
v1.50
- Spell localization fixes
* Renamed "Elvenword Silken Speech" to "Elfenwood Silkenspeech" as it was in Drakensang 1
* Renamed "Restituo" to "Attribute Restoration" as it was in Drakensang 1
* Renamed "Rescindere" to "Rescindere Disenchant"
* Renamed "Thunderbolt" to "Fulminictus Thunderbolt"
- Renamed "Clumsy Oaf" disadvantage to "Slow", since there is already "Clumsy" and it's more describing now
- Renamed "Insensitive" disadvantage to "Fragile", to make it more describing
- Revamped advantage categories
- Added 6 new advantages for spells
- Added a new disadvantage for spells
- Fixed issue with installer if installation path doesn't contain any spaces
v1.40
- Added new traits "Ancestors Blood", "One Hander" and "Talented"
- Restored "Astral Block" disadvantage
- Casting times adjusted to better follow P&P
* Clarum Purum (cure poisons) casting time increased to 7 rounds (was 1)
* Balm of Healing casting time increased to 5 rounds (was 3)
- Renamed "Arrow Tempest" to "Rain of Arrows" as it was in Drakensang 1
- Renamed existing advantages like "Vitality Bonus" to "Vigor" to follow P&P naming
- Balanced and fixed the new advantages
- Minor localization fixes
v1.35
- Darker interiors (in areas where sky is not visible)
- More localization fixes
- Advantages' descriptions fine tuned
- Renamed "Lightning Reflexes" -> "Combat Reflexes", as such name exists in TDE
- Renamed "Leveling Points" to "Experience Points", as it was in Drakensang 1
- Added proper Special Abilities to quick slots to archetypes
- Changed hit zones to follow P&P rules
- AddonPack fix, Gifted was not giving +1 to Strength
v1.30
- Included "Fixpack" by JOG
* Dialog: You can show the pocket watch to Ulwina Neisbeck even if you managed to have more than one (Possible with stealing...)
* Perfect Soul Knife: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Perfect Soul Spear: magic "on Hit" effect now also available for Half-Elves as it should be (Fayris)
* Fayris/Jaakon no longer lament over the fight against the trolls on the bridge when it didn't actually happen
* In Nadoret's thieves guild, Cano now only refuses to leave the party when the player isn't a member of the guild himself
* Shadow Robe: removed clipping problems with some hairstyles (New game required)
* Hood: removed clipping problems with some hairstyles (New game required)
* Perfected Soul Spear: Contrary to the item description there was no AT+1,TP+1 bonus (New game required)
- Included "Charakteroptik Mod" by JOG as well
* New bodies: Humans and Elves will now have 23 bodies for females and 19 bodies for males to pick from.
* New hairstyles: 10 hairstyles for Middenrealmian and Tulamidian females and 13 for Amazons
* New faces: 9 different faces to both sexs to pick from.
v1.20
- Added support for other mods (Thanks to JOG)
- Minor updates to advantage strings
- Changed "Resistance to Magic" to "Resist Magic" as it was in Drakensang: The Dark Eye (to fit in the layout)
- Removed "Beast of Burden", was causing crash if no armor
- Added "Spellcasting Prodigy"
v1.10
- Minor changes to Backgrounds
- Localization fixes
- Renamed some Special Abilities
- New advantage: Beast of Burden
- New disadvantage: Humpback
- New trait: Scorched by Magic
v1.00
- Initial release
New advantages/disadvantages
+ Combat Reflexes: +3 to Dodge
+ Martial Arts: +5 to Brawling, +1 to Hit Points
+ Thick Skin: +1 to Armor Values
- Astral Block: -1 to Astral Energy regeneration (Restored)
- Humpback: +1 to Encumbrance
- Lame: -3 to Dodge, -2 to Agility
- One-Eyed: -4 to Ranged Combat, -2 to Intuition
- Slow-Witted: -1 to all Spells
- Wimpy: -1 to Base Parry Value
New magic advantages (spellcasters only)
+ Knowledge of Conjuration: +1 to all Summoning Magic spells
+ Knowledge of Enchantment: +1 to all Attibutes Magic spells
+ Knowledge of Medicine: +2 to all Healing Magic spells
+ Knowledge of Sorcery: +1 to all Battle Magic spells
+ Knowledge of Witchcraft: +2 to all Domination Magic spells
+ Knowledge of Wizardry: +2 to all Special Magic spells
+ Spellcasting Prodigy: +1 to all Spells
Traits (Advantages with 0 cost)
* Ancestors Blood: +5 to Vitalit/Endurance/Astral Energy, -25% to Vitalit/Endurance/Astral Energy Regeneration (n/a for Humans)
* Dwarven Defender: +2 to Base Parry Value, -2 to Base Attack Value (Dwarf only)
* Fast Metabolism: +25% to Vitality regeneration, -25% to Endurance regeneration
* Finesse: +2 to Base Attack Value, -1 to Hit Points (n/a for Dwarves)
* Gifted: +1 to all Attributes, -3 to all Talents
* Heavy Handed: +1 to Hit Points, -2 to Base Attack Value (n/a for Elves)
* Magic Affinity: +3 to Astral Points, -5 to Magic Resistance (Elf only)
* One Hander: +2 to all 1-H weapon talents, -2 to all 2-H weapon talents, -1 to shield PA
* Scorched by Magic: +5 to Resistance to Magic, -3 to Vitality (My homage to "Master of Past and Present")
* Talented: +3 to all Talents, -1 to AT/PA/RC base values (Human only)
Backgrounds (Only 1 can be picked)
* Acolyte: +1 to Intuition, -1 to Cleverness, +5 to Treat Wounds, +3 to Treat Poisons, +2 to Arcane Lore
* Cutpurse: +1 to Dexterity, -1 to Strength, +5 to Pick Pocket, +3 to Streetwise, +2 to Pick Locks
* Hunter: +1 to Agility, -1 to Constitution, +5 to Traps, +3 to Animal Lore, +2 to Bowyer
* Farmer: +1 to Constitution, -1 to Dexterity, +5 to Plant Lore, +3 to Survival, +2 to Perception
* Militia: +1 to Courage, -1 to Intuition, +5 to Willpower, +3 to Sneak, +2 to Human Nature
* Noble: +1 to Charisma, -1 to Courage, +5 to Seduce, +3 to Etiquette, +2 to Fast Talk
* Scholar: +1 to Cleverness, -1 to Charisma, +5 to Arcane Lore, +3 to Alchemy, +2 to Plant Lore
* Workman: +1 to Strength, -1 to Agility, +5 to Blacksmith, +3 to Disarm Traps, +2 to Haggle
P&P Hit Zones
Head: 10% (20%)
Left arm: 15% (10%)
Right arm: 15% (10%)
Left leg: 15% (10%)
Right leg: 15% (10%)
Chest: 20% (20%)
Belly: 10% (20%)
Old values are in the brackets. Basically limbs are now more vulnerable, but head and belly are not getting hits so easily.
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Advantages categories revamped.
If you want to use this mod with other mods, then install this as the last mod.
Download: http://www.2shared.com/file/IAorpiJd/Er ... _v150.html