MMXII Speculation !!!
MMXII Speculation !!!
Let the MMXII speculation begin. Here are my thoughts, please post yours:
Co-op story mode for up to 8 players and full single-player game experience:
Coop is a big part of what made the original so enjoyable. My brother and I will certainly play through the new MMXII version!
50-70 hours:
The original was 40-60 hours, so it looks like about 10 hours of content was addeed. Does this mean about 20% more content than CE? Hopefully with bug fixes, fleshed out areas, and more creatures, it will feel more like 50% new content.
Completely reworked intuitive Graphic User Interface:
The original GUI was OK, but didn't scale with resolution and was very small when using a high resolution display. A reworked GUI will be a welcome improvement.
New Multiplayer Features:
What are "multiplayer features"? Perhaps a match making service? Arena PvP mode? The original already had coop, which is the most important multiplayer feature of all!
Dual Switchable Interface Modes (supports Hot-Key action play and Point&Click play):
Game play in the original was one of best features of Dungeon Lords. Hopefully it is not ruined with the addition of a "Point & Click" mode.
Updated full hardware Screen Resolution support (16:10, 16:9, 1920x1080 etc.):
The original game required using a hex editor to hack files in order to support wide screen resolutions. Directly supporting any resoution is an expected feature of any game.
New quick-start Hero character creation system:
Quick-start character creation might be nice for a casual gamer. Dungeon Lords fans tend to be more hard-core RPG types that probably enjoy a detailed character creation process.
All new Magic system including new Magic Spells:
The original magic system was functional, but burdensome. It was difficult collecting enough spells, scrolls, ruins, or material to cast sufficient spells. Some reworking would be nice. The four distinct areas of magic were great, hopefully that survives to MMXII.
New Hero Classes, new and improved Class Skills, and new unique Class action abilities:
The class system in the original was very good. This sounds like more of a good thing. Unique class action abilities will be a welcome addition to the game and allow characters a greater amount of differentiation.
New Character Advancement and Level Up with auto-learn Magic system:
"Spending" experience to gain new skills was an enjoyable character advancment system in the original. There were some balance issues that needed to be addressed. For example, a high level fighter could get one more (seemingly usless) level in a weapon skill, or about five levels in magic. That didn't seem to be a good balance, and hopefully is addressed with the new system in MMXII. What is an "auto-learn magic system"?!?
All new Quest and Log System:
This will be a great addition. The quest and log system of the original were mostly missing.
New Mini Map and Full Map Screens:
This will be a great improvement. The minimal mini-map in CE was barely passable.
Full World and Character Re-mastering for enhanced gameplay experience:
This sounds like it will greatly improve the graphics and animation. Hopefully it includes flat water and more character animations.
New dynamic Treasure & Equipment generation, featuring Uncommon, Rare & Epic items:
Treasure hunting will be a great addition to Dungeon Lords. Items in the original game were somewhat limited.
New Inventory and Loot Bag System:
This sounds like part of the new GUI and revised magic system. The original inventory system was acceptable, but there is room for improvement.
Improved Graphic & Visual Enhancements:
An expected enhancement after seven years of improved technology.
Newly Re-Mastered Audio sounds and speech:
An expected enhancement after seven years of improved technology.
Co-op story mode for up to 8 players and full single-player game experience:
Coop is a big part of what made the original so enjoyable. My brother and I will certainly play through the new MMXII version!
50-70 hours:
The original was 40-60 hours, so it looks like about 10 hours of content was addeed. Does this mean about 20% more content than CE? Hopefully with bug fixes, fleshed out areas, and more creatures, it will feel more like 50% new content.
Completely reworked intuitive Graphic User Interface:
The original GUI was OK, but didn't scale with resolution and was very small when using a high resolution display. A reworked GUI will be a welcome improvement.
New Multiplayer Features:
What are "multiplayer features"? Perhaps a match making service? Arena PvP mode? The original already had coop, which is the most important multiplayer feature of all!
Dual Switchable Interface Modes (supports Hot-Key action play and Point&Click play):
Game play in the original was one of best features of Dungeon Lords. Hopefully it is not ruined with the addition of a "Point & Click" mode.
Updated full hardware Screen Resolution support (16:10, 16:9, 1920x1080 etc.):
The original game required using a hex editor to hack files in order to support wide screen resolutions. Directly supporting any resoution is an expected feature of any game.
New quick-start Hero character creation system:
Quick-start character creation might be nice for a casual gamer. Dungeon Lords fans tend to be more hard-core RPG types that probably enjoy a detailed character creation process.
All new Magic system including new Magic Spells:
The original magic system was functional, but burdensome. It was difficult collecting enough spells, scrolls, ruins, or material to cast sufficient spells. Some reworking would be nice. The four distinct areas of magic were great, hopefully that survives to MMXII.
New Hero Classes, new and improved Class Skills, and new unique Class action abilities:
The class system in the original was very good. This sounds like more of a good thing. Unique class action abilities will be a welcome addition to the game and allow characters a greater amount of differentiation.
New Character Advancement and Level Up with auto-learn Magic system:
"Spending" experience to gain new skills was an enjoyable character advancment system in the original. There were some balance issues that needed to be addressed. For example, a high level fighter could get one more (seemingly usless) level in a weapon skill, or about five levels in magic. That didn't seem to be a good balance, and hopefully is addressed with the new system in MMXII. What is an "auto-learn magic system"?!?
All new Quest and Log System:
This will be a great addition. The quest and log system of the original were mostly missing.
New Mini Map and Full Map Screens:
This will be a great improvement. The minimal mini-map in CE was barely passable.
Full World and Character Re-mastering for enhanced gameplay experience:
This sounds like it will greatly improve the graphics and animation. Hopefully it includes flat water and more character animations.
New dynamic Treasure & Equipment generation, featuring Uncommon, Rare & Epic items:
Treasure hunting will be a great addition to Dungeon Lords. Items in the original game were somewhat limited.
New Inventory and Loot Bag System:
This sounds like part of the new GUI and revised magic system. The original inventory system was acceptable, but there is room for improvement.
Improved Graphic & Visual Enhancements:
An expected enhancement after seven years of improved technology.
Newly Re-Mastered Audio sounds and speech:
An expected enhancement after seven years of improved technology.
Hehehe... The watermountains still make me chuckle.
I hope they don't change too much in the class-system, since that was what made it so enjoyable.
A particular visual change I'd like to see it "battleskirts", like the Witches wore. Always envisaged my Warwitch to wear that.
Building on that: more distinct gear overall: In the end, your characters all looked pretty much alike. For me, big part of being a Samurai is the armour. Same for Ninja, Monk, Warlord, Wizard, etc.
I think that with "Auto-learn Magic system" they refer to the kind used in some Final Fantasies, where you learn spells based on your level/experience. (Overall or in a particular style.)
I hope they don't change too much in the class-system, since that was what made it so enjoyable.
A particular visual change I'd like to see it "battleskirts", like the Witches wore. Always envisaged my Warwitch to wear that.
Building on that: more distinct gear overall: In the end, your characters all looked pretty much alike. For me, big part of being a Samurai is the armour. Same for Ninja, Monk, Warlord, Wizard, etc.
I think that with "Auto-learn Magic system" they refer to the kind used in some Final Fantasies, where you learn spells based on your level/experience. (Overall or in a particular style.)
Why are there no screen shots with the release announcement?
The name MMXII is 2012, which implies a release this year. But if the game is to be released in the next 8 months, it should be mostly done by now. If it was mostly done by now, screen shots should be available.
Will the game be rushed out the door in December? Or is the game mostly done and they are managing the release of information and screen shots will show up in the coming weeks?
Craig
The name MMXII is 2012, which implies a release this year. But if the game is to be released in the next 8 months, it should be mostly done by now. If it was mostly done by now, screen shots should be available.
Will the game be rushed out the door in December? Or is the game mostly done and they are managing the release of information and screen shots will show up in the coming weeks?
Craig
Screen shots!!!
You can see screenshots at Amazon Germany, translated to English via Google Translate:
Google Translate
Craig
You can see screenshots at Amazon Germany, translated to English via Google Translate:
Google Translate
Craig
I doubt a May release date is possible. I suspect near the end of the year is more likely. Development just started in November 2011, so even a 2012 release seems aggressive. There is a good discussion in the German forums here:
Google Translate
Craig
Google Translate
Craig
Boy, you go away for a while and come back to find that they're remastering this great game.
When I saw that they were going to have an "auto-learn magic system," I was thinking along the lines of giving xp toward the next level in magic (the same as they did with weapon use). I don't know if I'd necessarily want to learn "fireball 2" just because I got proficient at "fireball 1." That tends to create an imbalance in favor of mage characters.
I would like to see them get rid of the Dexterity attribute (if I swing a sword and hit something, it should do damage), but I'd settle for a fix to the strike bug. A simple fix would be to just put a hard cap for Dexterity at 99.
As much fun as it was to climb mountains to get to places I didn't belong, I hope they also take away some of those. It was especially problematic that you could climb down into the swamp, and had no way to get back out. A moonbridge down there would be nice, too.
When I saw that they were going to have an "auto-learn magic system," I was thinking along the lines of giving xp toward the next level in magic (the same as they did with weapon use). I don't know if I'd necessarily want to learn "fireball 2" just because I got proficient at "fireball 1." That tends to create an imbalance in favor of mage characters.
I would like to see them get rid of the Dexterity attribute (if I swing a sword and hit something, it should do damage), but I'd settle for a fix to the strike bug. A simple fix would be to just put a hard cap for Dexterity at 99.
As much fun as it was to climb mountains to get to places I didn't belong, I hope they also take away some of those. It was especially problematic that you could climb down into the swamp, and had no way to get back out. A moonbridge down there would be nice, too.
There are some new pictures at Amazon Germany here:
Google Translate
Some of the pictures are widescreen, the textures look like higher resolution, and the interface looks updated. What changes do you see?
Craig
Google Translate
Some of the pictures are widescreen, the textures look like higher resolution, and the interface looks updated. What changes do you see?
Craig
New Screen Shots!
Nordic Games posted 10 new screen shots here:
http://www.nordicgames.at/index.php/pro ... ii/screens
The new UI looks nice. Textures look higher resolution. Some of the equipment looks new. What do you spot in the screen shots?
Nordic Games posted 10 new screen shots here:
http://www.nordicgames.at/index.php/pro ... ii/screens
The new UI looks nice. Textures look higher resolution. Some of the equipment looks new. What do you spot in the screen shots?
pwcook wrote:I looked on a couple of different sites and read that they are releasing this in Europe on Sept. 29, 2012. Release in the U.S. (North America) has been cancelled. Can anyone confirm this?
I hadn't seen any news about North America. Can you provide some links? Nordic games has a release date of September 25, 2012 on their web site here: http://www.nordicgames.at/index.php/pro ... ords_mmxii
If it is cancelled in North America, will a UK English version be available?
These are two of the sites that claim a US cancellation.
http://www.gamefaqs.com/pc/669582-dunge ... mmxii/data
http://www.gamespot.com/dungeon-lords-mmxii/techinfo/
This seems seems to indicate a UK English version.
http://www.amazon.co.uk/Dungeon-Lords-M ... B008CC9BIK
http://www.gamefaqs.com/pc/669582-dunge ... mmxii/data
http://www.gamespot.com/dungeon-lords-mmxii/techinfo/
This seems seems to indicate a UK English version.
http://www.amazon.co.uk/Dungeon-Lords-M ... B008CC9BIK