Please note that new user registrations disabled at this time.

Search found 9 matches

by Psycho
Fri Jan 02, 2004 4:20 am
Forum: Star Wars: KotOR
Topic: SPOILERS Threat by Xor and Carth side quests
Replies: 7
Views: 13861

Carths Son's Quest is in Korribon. It's activated in Dantoine.

Threat by Xor. It will trigger when you're walking around a starport. I got it in Mannon, so In know for a fact it happens there.
by Psycho
Mon Dec 29, 2003 10:41 am
Forum: Star Wars: KotOR
Topic: quick number of attacks question
Replies: 12
Views: 1075

Correct me if I'm wrong, but aren't Force Points earned by performing feats of considerable heroism? Seems like as good a measure of 'lightness' as anything else, to me.

Yea it is, but considering that you spend them the number is never very high. Plus you gain one FP every time you gain a lvl ...
by Psycho
Mon Dec 29, 2003 10:29 am
Forum: Star Wars: KotOR
Topic: quick number of attacks question
Replies: 12
Views: 1075

Force Points and Dark Side Points exist in the RPG as a way of determining how much favour the character has with the light or dark side of the force.

Force Points in the tabletop RPG are spent to add a variable number (depending on your character lvl) to all rolls made in the round the force ...
by Psycho
Mon Dec 29, 2003 10:19 am
Forum: Star Wars: KotOR
Topic: quick number of attacks question
Replies: 12
Views: 1075

lol, I realised after I posted that they had changed a lot and that my statement was completely of track.

I can understand why they changed the skill structure, the force I'm glad they changed, the VP expenditure wouldn't have amused me.

force points

Force Points did exist just use a completely ...
by Psycho
Mon Dec 29, 2003 10:11 am
Forum: Star Wars: KotOR
Topic: Newbie Advice
Replies: 6
Views: 1061

so it is better to have a wepon with a wider critical range ex 15-20 and a higher multiple right?

Yea, but beyond upgrading your lightsaber you'll not get it.

All the basic weapons are either 19-20/x2 or 20/x3. So just pump up your lightsaber and off you go.

thank you for your long and ...
by Psycho
Mon Dec 29, 2003 10:06 am
Forum: Star Wars: KotOR
Topic: Oeps! easymode
Replies: 3
Views: 828

No idea. My advice would be to find someone playing normal and is in the same area and same level as you and ask them how much experience they get for killing a Rathgoul. Then go and kill one yourself and see if the XP matches.

Sorry I can't be more help.
by Psycho
Mon Dec 29, 2003 10:04 am
Forum: Star Wars: KotOR
Topic: What are good stats
Replies: 2
Views: 622

For non jedi, wearing fully upgraded armour should have a Defence of between 20 - 25. Anywhere between this is a solid number.

+15 for 2 attacks is good if you consider the above. On an average roll you're going to get a 25. Which is a hit, so it's all good.

I'm running with +15/+16 at the moment ...
by Psycho
Mon Dec 29, 2003 10:00 am
Forum: Star Wars: KotOR
Topic: quick number of attacks question
Replies: 12
Views: 1075

That's a bit dissapointing.

I assumed that they would have inculded iterative attacks, they tried to keep all the other rules in after all.
by Psycho
Mon Dec 29, 2003 9:58 am
Forum: Star Wars: KotOR
Topic: Newbie Advice
Replies: 6
Views: 1061

I'll try and help you out.

The weapon statistics are derived from the Starwars D20 roleplaying game, so to understand them you will need a basic understanding of the rules.

I'll will explain the critical rules for you and if there's anything else you need just ask.

Ok, here goes. This is quite ...