Search found 642 matches
- Fri Jan 03, 2003 10:55 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
Wow! Sorry about the long down time. I have been doing a ton of very boring revisions, changing and updating every creature in the module, creating new scripts as I go, attempting to solve the memory leak problem. Tonight, we'll find out if all this tedium pays off. Darklight will be up this evening ...
- Wed Jan 01, 2003 11:09 am
- Forum: Neverwinter Nights
- Topic: Argyle
- Replies: 8
- Views: 874
- Tue Dec 31, 2002 4:30 pm
- Forum: Neverwinter Nights
- Topic: Argyle
- Replies: 8
- Views: 874
The Hardcore Ruleset is like that. Death is permanent, just like PnP. Argyle, however, is harder than it needs to be, especially with the limitations on magic. I like to see a slow progression of levels, but the pace there is too slow. If you can survive long enough, that is. Most players have lost ...
- Mon Dec 23, 2002 11:57 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
I finally managed to talk to rainwalker. He was testing Nordock vs. Ankara for memory leaks. He was having a problem with Ankara using more and more memory the longer it ran and wanted to see if it was his server or the module. Nordock has been up for over 24 hours now with no growth in memory usage ...
- Mon Dec 23, 2002 4:53 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
I just checked -- yes I got it. I had 57 e-mails in my box! That's what happens when you do most of your communication on message boards. I need to remember to uncheck "E-mail Notification."
If you want to make sure I see something, your best bet is to post it on the Darklight board. That's my new ...
If you want to make sure I see something, your best bet is to post it on the Darklight board. That's my new ...
- Mon Dec 23, 2002 12:19 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
Um, maybe because rainwalker has Nordock loaded instead? My guess is that he's trying to stress test his server, and Nordock's tradeskill system, combined with it's many other custom whizbangs, will stress the hell out of a processor.
I haven't talked to him today, but I'll certainly ask him in the ...
I haven't talked to him today, but I'll certainly ask him in the ...
- Sun Dec 22, 2002 9:31 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Thu Dec 19, 2002 1:49 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Tue Dec 17, 2002 4:17 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Mon Dec 16, 2002 1:38 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
The server was updated this morning with a huge addition. My goal is to have the rest of the city proper populated by the end of the week. The city underground is complete, the atmosphere of the whole module has been deepened, and xp and gold may finally have been balanced. Although the module is ...
- Tue Dec 10, 2002 11:01 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Mon Dec 09, 2002 2:50 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
The HakPak will not need to be changed until the expansion is released. They plan to offer winter tilesets in the expansion, and I know from the rat experience that it will probably screw with my Hak.
The 1.27 upgrade was the impetus behind the new HakPak. Bioware's rats were interfering with the ...
The 1.27 upgrade was the impetus behind the new HakPak. Bioware's rats were interfering with the ...
- Mon Dec 09, 2002 11:16 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Fri Dec 06, 2002 11:26 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Fri Dec 06, 2002 10:27 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Thu Nov 21, 2002 11:29 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
I'll post the IP here when I get home this evening. I'll edit it into the first post so that everyone can find it easily. (Edit - IP is now posted at the top of this page.)
Be aware, everybody, that this module is mostly a shell with a few areas in various stages of development. OOC commentary is ...
Be aware, everybody, that this module is mostly a shell with a few areas in various stages of development. OOC commentary is ...
- Wed Nov 20, 2002 7:57 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
I'd love to, Demis. And I will, as soon as I get it. Rainwalker actually owns the server, so I have to get it from him. I've had a wierd bug that won't allow me to add the server to my favorites, and it doesn't even show up in my history. Therefore, I have no record of the IP. Sorry. Look for your ...
- Wed Nov 20, 2002 1:28 am
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Tue Nov 19, 2002 3:24 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
- Tue Nov 19, 2002 3:16 pm
- Forum: Neverwinter Nights
- Topic: Darklight -- Saigo Gets Persistant
- Replies: 40
- Views: 3704
This is the proposal I made to WotC when they had the contest this summer. It is a capsulized description of the Darklight story line. The persistant world will pick up after the defeat of Malhechor by Kendrick Daybringer. Light has returned to the world, the undead are few and hidden, but, as ever ...