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by Saigo
Fri Jan 03, 2003 10:55 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

Wow! Sorry about the long down time. I have been doing a ton of very boring revisions, changing and updating every creature in the module, creating new scripts as I go, attempting to solve the memory leak problem. Tonight, we'll find out if all this tedium pays off. Darklight will be up this evening ...
by Saigo
Wed Jan 01, 2003 11:09 am
Forum: Neverwinter Nights
Topic: Argyle
Replies: 8
Views: 874

I shouldn't have written my response when I did -- I didn't have time to say everything I should have.

The reason I stayed in Argyle for so long, the reason I was willing to suffer through the nasty lag and the deaths of over 30 characters, was the players. The level of role play in Argyle is ...
by Saigo
Tue Dec 31, 2002 4:30 pm
Forum: Neverwinter Nights
Topic: Argyle
Replies: 8
Views: 874

The Hardcore Ruleset is like that. Death is permanent, just like PnP. Argyle, however, is harder than it needs to be, especially with the limitations on magic. I like to see a slow progression of levels, but the pace there is too slow. If you can survive long enough, that is. Most players have lost ...
by Saigo
Mon Dec 23, 2002 11:57 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

I finally managed to talk to rainwalker. He was testing Nordock vs. Ankara for memory leaks. He was having a problem with Ankara using more and more memory the longer it ran and wanted to see if it was his server or the module. Nordock has been up for over 24 hours now with no growth in memory usage ...
by Saigo
Mon Dec 23, 2002 4:53 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

I just checked -- yes I got it. I had 57 e-mails in my box! That's what happens when you do most of your communication on message boards. I need to remember to uncheck "E-mail Notification."

If you want to make sure I see something, your best bet is to post it on the Darklight board. That's my new ...
by Saigo
Mon Dec 23, 2002 12:19 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

Um, maybe because rainwalker has Nordock loaded instead? My guess is that he's trying to stress test his server, and Nordock's tradeskill system, combined with it's many other custom whizbangs, will stress the hell out of a processor.

I haven't talked to him today, but I'll certainly ask him in the ...
by Saigo
Sun Dec 22, 2002 9:31 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

Sorry, Nippy, I spent all day Saturday working on content. I never even checked the boards. Also, I've been told that the first Saltmarsh area is FUBAR, so expect that to be fixed by tonight.
by Saigo
Thu Dec 19, 2002 1:49 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

Great, CM, I look forward to seeing you.

For everybody, I've started topics on the Darklight board that have brief notes on racial characteristics. If you are planning to play, you might want to read what's there and add comments if you like. I will continue to fill in history as I am able.

Also ...
by Saigo
Tue Dec 17, 2002 4:17 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

AJ, I'm not surprised by your lag issues on Argyle...it's one of the reasons I quit going there. Argyle's lag is excessive -- I've been in much larger modules with one tenth the lag they had.

I am a little surprised that you had major lag problems with the Darklight server. Demis is playing from ...
by Saigo
Mon Dec 16, 2002 1:38 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

The server was updated this morning with a huge addition. My goal is to have the rest of the city proper populated by the end of the week. The city underground is complete, the atmosphere of the whole module has been deepened, and xp and gold may finally have been balanced. Although the module is ...
by Saigo
Tue Dec 10, 2002 11:01 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

The discussion board is up!

http://pub46.ezboard.com/bdarklight84665
by Saigo
Mon Dec 09, 2002 2:50 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

The HakPak will not need to be changed until the expansion is released. They plan to offer winter tilesets in the expansion, and I know from the rat experience that it will probably screw with my Hak.

The 1.27 upgrade was the impetus behind the new HakPak. Bioware's rats were interfering with the ...
by Saigo
Mon Dec 09, 2002 11:16 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

The new HakPak link is posted -- see the first post in this topic. The module should be updated sometime tonight.

Mysteria, I'm sorry to hear that. I was hoping to see you around. I understand that it's an enormous file (not the biggest Hak I've seen, though), but in order to create the areas I ...
by Saigo
Fri Dec 06, 2002 11:26 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

After dealing with a variety of issues, the HakPak has finally been uploaded to nwvault.com. As soon as the site is updated, I will post the URL at the top of the page. Until I
do post, look for it under the name "Darklight." i hope to have the server updated before noon Saturday.
by Saigo
Fri Dec 06, 2002 10:27 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

Ok, first, I finally figured out where I had stolen the name "Athkatla" from -- it's the capitol city of Amn in the Forgotten Realms. So, I have reverted to the original name: Ankara.

Second, I have updated to the 1.27 patch, the newest HCR scripts, and a new HakPak. WARNING: the new HakPak is a ...
by Saigo
Thu Nov 21, 2002 11:29 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

I'll post the IP here when I get home this evening. I'll edit it into the first post so that everyone can find it easily. (Edit - IP is now posted at the top of this page.)

Be aware, everybody, that this module is mostly a shell with a few areas in various stages of development. OOC commentary is ...
by Saigo
Wed Nov 20, 2002 7:57 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

I'd love to, Demis. And I will, as soon as I get it. Rainwalker actually owns the server, so I have to get it from him. I've had a wierd bug that won't allow me to add the server to my favorites, and it doesn't even show up in my history. Therefore, I have no record of the IP. Sorry. Look for your ...
by Saigo
Wed Nov 20, 2002 1:28 am
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

I just updated the link above. This will download only the HAK file (still about 16MB). As soon as the NWN 1.27 patch is released, I can reduce the size of the Hak Pak, because I can do without the custom rats.

Sorry I never made it on to the server tonight -- I was very involved in development ...
by Saigo
Tue Nov 19, 2002 3:24 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

Hmmm...I just noticed I changed the city's name on the fly (sometime during development) and never caught it. I'll fix it sometime soon. :rolleyes:
by Saigo
Tue Nov 19, 2002 3:16 pm
Forum: Neverwinter Nights
Topic: Darklight -- Saigo Gets Persistant
Replies: 40
Views: 3704

This is the proposal I made to WotC when they had the contest this summer. It is a capsulized description of the Darklight story line. The persistant world will pick up after the defeat of Malhechor by Kendrick Daybringer. Light has returned to the world, the undead are few and hidden, but, as ever ...