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Search found 22 matches

by MikeCooper
Mon Sep 13, 2004 10:00 pm
Forum: Dungeons & Dragons
Topic: New Armor Idea
Replies: 9
Views: 939

awesome sounds good, enjoy
by MikeCooper
Thu Sep 09, 2004 8:51 pm
Forum: Dungeons & Dragons
Topic: D&D d20 modern
Replies: 9
Views: 1479

i think it would make a little more sense if you turned the "paladins" into cultists and turned the murders into sacrificial ritual. It would also be cool if you take a religion they know like christianity and had the cultists be killing based on the 7 deadly sins, come now, you cant beat that. But ...
by MikeCooper
Thu Sep 09, 2004 8:43 pm
Forum: Dungeons & Dragons
Topic: campaign?
Replies: 6
Views: 673

campaign?

hey guys im interested in purchasing a campaign. Ive always made my own so im not sure whats out there. Plz post your recommendation! thanks
by MikeCooper
Thu Sep 09, 2004 4:13 pm
Forum: Dungeons & Dragons
Topic: Download the books
Replies: 2
Views: 939

Download the books

d and d rocks

who loves this game
by MikeCooper
Thu Sep 09, 2004 4:04 pm
Forum: Dungeons & Dragons
Topic: New Original Feat Idea
Replies: 3
Views: 701

ok ok screw this idea if your a level 5 fighter with huge str and you grapple a 20th level halfling and you beat his grapple check by 10 i guess thats kinda unfair lolll
by MikeCooper
Thu Sep 09, 2004 4:02 pm
Forum: Dungeons & Dragons
Topic: Varient Critical Hit System
Replies: 3
Views: 821

well how it works, for each type of weapon, slashing piercing , etc there is a list of about 30 different things and they are numbered from 1-150. What you do it you roll your critical hit damage as if it was one x1 lower than regular so x2 crit does normal damage and x3 does x2 etc you roll that ...
by MikeCooper
Thu Sep 09, 2004 3:55 pm
Forum: Dungeons & Dragons
Topic: Mutation?
Replies: 9
Views: 941

well my whole idea on things is, lkets say you ahve a dog you would like to try and mutate. First off your like, i want its tail to be longer and functional so you would go down to the "tail" section and roll you dice roll for it swaying your roll by your alchemy bonus to try and get somethat that ...
by MikeCooper
Wed Sep 08, 2004 7:35 pm
Forum: Dungeons & Dragons
Topic: New Original Feat Idea
Replies: 3
Views: 701

New Original Feat Idea

I just made this feat up in the last five minutes plz feel free to criticize,


suggestions wanted
by MikeCooper
Wed Sep 08, 2004 6:51 pm
Forum: Dungeons & Dragons
Topic: Re: Pen and Paper RPG dying?? (Answer: not if I can help it)
Replies: 8
Views: 1283

i completely agree with paranitis you preaching a revival but yet you arent contributing lloll
by MikeCooper
Wed Sep 08, 2004 6:40 pm
Forum: Dungeons & Dragons
Topic: Varient Critical Hit System
Replies: 3
Views: 821

Varient Critical Hit System

Hey i dont know if alot of people heard about the awesome varient critical hit system in the advanced players guide, printed by sword and sorcery. It is awesome, it adds so much more color to battles especially when your group power gamer weiding 2 keen rapiers is just critical hitting everyother ...
by MikeCooper
Wed Sep 08, 2004 6:35 pm
Forum: Dungeons & Dragons
Topic: Comeliness and Charisma
Replies: 7
Views: 952

damn i was gonna say something important but it seems paranitis has it on lock-down gj and for the sake of a dm just interpret a high charisma score (unless the character asks for osmehting different) as just he is attractive and a good speaker all in one, and about charisma beign the garbage stat ...
by MikeCooper
Wed Sep 08, 2004 6:06 pm
Forum: Dungeons & Dragons
Topic: New Armor Idea
Replies: 9
Views: 939

:D ! Final copy for all my fans out there
by MikeCooper
Wed Sep 08, 2004 5:37 pm
Forum: Dungeons & Dragons
Topic: Mutation?
Replies: 9
Views: 941

well heres a sample, im planning on making it a huge thing, tons of different physical aspects that you can attempt to genetically alter.

Its kinda tough to understand. but bare with me here and ty for the positive feed back :)
by MikeCooper
Tue Sep 07, 2004 8:02 pm
Forum: Dungeons & Dragons
Topic: **Modern Era Murders**
Replies: 15
Views: 1560

Watch the movie "Seven" Its perfect for your situation. It will get ya in the right mindset
by MikeCooper
Tue Sep 07, 2004 7:44 pm
Forum: Dungeons & Dragons
Topic: Mutation?
Replies: 9
Views: 941

Mutation?

Hey i was thinking about creating a set of rules regarding that idea of causing genetic mutation in animals through alchemical process. I was thinking like you (the alchemist) pick what you want to attempt to alter and you roll like a d30 or something to see how well you alter it and there is a big ...
by MikeCooper
Tue Sep 07, 2004 7:40 pm
Forum: Dungeons & Dragons
Topic: New Armor Idea
Replies: 9
Views: 939

yea after i posted this i talked to a couple of my friends irl about this and they pointed at the power gaming aspect of it. My favorite part of d and d is creating new items, campaign settigns and just original ideas but when im creating items and things of the same sort should i take "power ...
by MikeCooper
Mon Sep 06, 2004 9:51 pm
Forum: Dungeons & Dragons
Topic: **Sigh...how much longer can I play?**
Replies: 3
Views: 904

are you talking about like you made an evil character that is a killing machine and very evil and you need to keep him in an evil party and not kill the party?
by MikeCooper
Mon Sep 06, 2004 9:41 pm
Forum: Dungeons & Dragons
Topic: New Armor Idea
Replies: 9
Views: 939

New Armor Idea

Item is attached.... messed up all the spacing, ya win some ya lose some

I made this item because in the group i am in now i made a character that was truely grotesque and he needed armor badly. he was a tank, he had so much Hp but he had very low Ac. I abused the Book of Vile darkness during his ...
by MikeCooper
Wed Aug 11, 2004 4:08 pm
Forum: Dungeons & Dragons
Topic: DM Tips to other DMs
Replies: 91
Views: 60166

dont think that dm'ing an evil party is easy... you will get yourself in way over your head and than regret ever playing.... Especially if you have good roll players. My group decided to start a new campaign and all the players would be evil and eventaully become a party, after like 10 sessions we ...
by MikeCooper
Wed Aug 11, 2004 3:56 pm
Forum: Dungeons & Dragons
Topic: What is needed in a town
Replies: 6
Views: 1165

hmm the idea of having underground tunnels and such would fit the typical halfling. Have you ever checked out the Unearthed Arcana book, i believe they have stats for a varient halfling species that is found in the desert. Ahh w/e ill just type it out for ya

Desert Halflings
Desert halflings have ...