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Search found 8 matches

by arsenal
Mon Feb 14, 2005 5:51 pm
Forum: Star Wars: KotOR
Topic: So close to MALAK, yet so far away (((Spoiler)))
Replies: 4
Views: 1310

Attack the door which Malak escape to.
by arsenal
Mon Feb 14, 2005 5:49 pm
Forum: Star Wars: KotOR
Topic: Missing / No Lightsaber?
Replies: 15
Views: 2815

You equip it like you'd equip any other weapon.
by arsenal
Sat Nov 27, 2004 9:05 pm
Forum: Star Wars: KotOR II
Topic: My dreams for a star wars game. Free roaming,,,
Replies: 4
Views: 3172

You should give Morrowind a whirl
by arsenal
Fri Nov 26, 2004 5:18 pm
Forum: Star Wars: KotOR
Topic: HELP I'm stuck!!! SPOILERS
Replies: 8
Views: 916

What? A frag grenade will suffice.
by arsenal
Sat Nov 20, 2004 10:32 pm
Forum: Star Wars: KotOR
Topic: Newbie Advice
Replies: 6
Views: 1065

Dex and Str both affect the damage and hit-to of the lightsabre. The game takes the higher value of the two to compute the damage dealt.

Taken straight from this site:
Dex & Strength Explained

The "Lightsabers Use Dexterity" info is not entirely accurate because the game manual + in-game ...
by arsenal
Sat Nov 20, 2004 8:17 pm
Forum: Star Wars: KotOR
Topic: Duel or Two Weapons?
Replies: 3
Views: 1078

To add, dual weapons is so much more geared towards offensive that it's unbelievable of the differences between the damage output of the two styles. There is the advantage of having a better defense and hit probability with individual hits for a dueling style. However, a high dexterity rating along ...
by arsenal
Tue Nov 16, 2004 8:13 pm
Forum: Star Wars: KotOR II
Topic: more hopes and dreams
Replies: 7
Views: 1260

Uh? Then I don't know what your gripe is for capping leveling in the original KoTOR at 20. The answer is fairly intuitive -- so you don't totally overpower the last boss.

I also do realize that open ended-ness is not an impossibility, I never said so, but you are also ignoring the fact that KoTOR ...
by arsenal
Tue Nov 16, 2004 7:24 pm
Forum: Star Wars: KotOR II
Topic: more hopes and dreams
Replies: 7
Views: 1260

Uh...well you can have your ideas, but I don't think the game developers are taking ideas from the community at this moment. :]

And on the topic of 'unlearning' feats and powers, it is of my opinion that incorporating the option would reduce whatever is left of "realism" in the game. You really can ...