Search found 32 matches
- Sun Feb 13, 2005 9:31 pm
- Forum: Baldur's Gate
- Topic: Noober
- Replies: 31
- Views: 11080
- Sun Jan 23, 2005 4:08 pm
- Forum: Dungeons & Dragons
- Topic: Spell Research
- Replies: 9
- Views: 1357
- Sun Jan 23, 2005 4:06 pm
- Forum: Dungeons & Dragons
- Topic: Harsh Fights
- Replies: 7
- Views: 1124
- Sat Jan 15, 2005 6:51 am
- Forum: Dungeons & Dragons
- Topic: Harsh Fights
- Replies: 7
- Views: 1124
Harsh Fights
Post the harshest fights or closest escapes you have ever experienced..
I had one not so long ago where 6 of my characters got locked in a room where 2-5 pit fiends appeared each round. They ended up killing 71 of them
>.<
they were 8-13th level chrs.
I had one not so long ago where 6 of my characters got locked in a room where 2-5 pit fiends appeared each round. They ended up killing 71 of them
>.<
they were 8-13th level chrs.
- Mon Jan 10, 2005 1:59 pm
- Forum: Dungeons & Dragons
- Topic: Soul - Lose it, get it back.
- Replies: 30
- Views: 1709
Alternativly you could get a lot of character to plane travel to the plane where the characters souls are, whether at Hel's gate or whatever. The plane of their diety. Destory the planes guardian (Garm, Cerberus) whatever and get the souls back.
Evolving plots and character is always a great thing ...
Evolving plots and character is always a great thing ...
- Sun Jan 09, 2005 4:26 pm
- Forum: Dungeons & Dragons
- Topic: Soul - Lose it, get it back.
- Replies: 30
- Views: 1709
You could treat it as if the character was under the affect of a trap the soul spell. Players Hand Book. Wizard 8 or 9.. I forget... I believe it's 9th.
Or perhaps detail the sword more so that it collects souls, and for each certain number of souls (10, 30, 60, 100, 150.. for example) the weapon ...
Or perhaps detail the sword more so that it collects souls, and for each certain number of souls (10, 30, 60, 100, 150.. for example) the weapon ...
- Sun Jan 09, 2005 12:13 pm
- Forum: Dungeons & Dragons
- Topic: Staffs and charges
- Replies: 16
- Views: 1101
Ahhh indeed but to create a scroll one must go and get special ingredients such as squid ink and various things chosen by the DM & player relating to the scroll. Then the scroll is made in a certain method (I will post an example in a minute). Where as wands and staffs are created by high quality ...
- Thu Jan 06, 2005 8:55 pm
- Forum: Neverwinter Nights
- Topic: Armour Class Bonus
- Replies: 24
- Views: 1878
- Thu Jan 06, 2005 4:03 pm
- Forum: Dungeons & Dragons
- Topic: Favourite Edition
- Replies: 10
- Views: 782
- Thu Jan 06, 2005 3:32 pm
- Forum: Dungeons & Dragons
- Topic: Man that sucks!
- Replies: 23
- Views: 1541
- Thu Jan 06, 2005 3:25 pm
- Forum: Neverwinter Nights 2
- Topic: NWN 2 - Release Date 2006
- Replies: 17
- Views: 19460
Well if it's going to be more "D&D'ish" then thats fair enough, however I don't see that it will. Although that would improve the game so much, considering level 15 is hard enough to get to. They would have to spread out the Xp awards and the necessary amount to go up levels. If you look in the 1st ...
- Thu Jan 06, 2005 11:19 am
- Forum: Neverwinter Nights 2
- Topic: NWN 2 - Release Date 2006
- Replies: 17
- Views: 19460
Surely it will be worth waiting for though, although a level cap of 20 seems a bit stupid, considering it doesn't take long to get to level 20.
If they are using a much improved game engine then I'm gonna have to go out and buy new motherboard, processor, RAM, graphics card.
Psionics would be cool ...
If they are using a much improved game engine then I'm gonna have to go out and buy new motherboard, processor, RAM, graphics card.
Psionics would be cool ...
- Thu Jan 06, 2005 11:07 am
- Forum: Dungeons & Dragons
- Topic: Spell Research
- Replies: 9
- Views: 1357
- Thu Jan 06, 2005 10:22 am
- Forum: Neverwinter Nights
- Topic: Armour Class Bonus
- Replies: 24
- Views: 1878
- Thu Jan 06, 2005 8:27 am
- Forum: Neverwinter Nights
- Topic: Armour Class Bonus
- Replies: 24
- Views: 1878
- Thu Jan 06, 2005 8:09 am
- Forum: Dungeons & Dragons
- Topic: Name generator
- Replies: 7
- Views: 3178
- Thu Jan 06, 2005 8:07 am
- Forum: Dungeons & Dragons
- Topic: Favourite Edition
- Replies: 10
- Views: 782
- Thu Jan 06, 2005 8:03 am
- Forum: Neverwinter Nights
- Topic: Armour Class Bonus
- Replies: 24
- Views: 1878
- Wed Jan 05, 2005 9:33 pm
- Forum: Neverwinter Nights
- Topic: Armour Class Bonus
- Replies: 24
- Views: 1878
Armour Class Bonus
What items can you have with an armour class bonus that actually increace your armour class, instead of the game saying that items with the same abilities will not stack or whatever.
For instance, cloak, armour, boots, ring or something. Just wondering because I have lots of items of protection for ...
For instance, cloak, armour, boots, ring or something. Just wondering because I have lots of items of protection for ...
- Wed Jan 05, 2005 6:17 pm
- Forum: Dungeons & Dragons
- Topic: Spell Variations
- Replies: 4
- Views: 639