Please note that new user registrations disabled at this time.

Search found 4 matches

by Prince Thrash
Fri Feb 11, 2005 4:16 pm
Forum: Star Wars: KotOR II
Topic: Combat with Consular Advice [spoilers]
Replies: 4
Views: 787

Master Flurry, Knight speed, and a, a what? A LIGHTSABER? What kind of consular are you! We need no pathetic lightsabers! BLAAAARGH!
by Prince Thrash
Wed Feb 09, 2005 5:39 pm
Forum: Star Wars: KotOR II
Topic: Don't play as a Dark Consular - It's a Joke (Spoilerish)
Replies: 25
Views: 8400

Level 40+?

I never got above level 30, maybe I was level 28 when it ended, and the game became soft like butter. I couldn't image the same thing 17 levels later.

I've been playing solo as a Guardian (no group members) who doesn't use any force powers in combat, and it has been more rewarding ...
by Prince Thrash
Fri Feb 04, 2005 11:53 pm
Forum: Star Wars: KotOR II
Topic: Don't play as a Dark Consular - It's a Joke (Spoilerish)
Replies: 25
Views: 8400

Blah!

I think my main problem was how Kotor II teased me so much. I see nothing wrong with doing what its done with timing, I like the nice flexible queue, and I like how wiley you could be with grenades and traps. All the pieces were there, they just weren't arranged right, and it would have ...
by Prince Thrash
Fri Feb 04, 2005 5:43 pm
Forum: Star Wars: KotOR II
Topic: Don't play as a Dark Consular - It's a Joke (Spoilerish)
Replies: 25
Views: 8400

Don't play as a Dark Consular - It's a Joke (Spoilerish)

So, you've decided to be a dark-side Consular/Sith Lord. Well too bad, because this game has no place for you. You'll be too powerful, you'll kill entire rooms of guys before your "useful" teammates have a chance to fire a shot - in fact, you'll just need an unarmed T3 droid to smoothly get through ...