Search found 735 matches
- Sat Mar 30, 2013 6:26 pm
- Forum: The Elder Scrolls V: Skyrim
- Topic: Skyrim DLCs
- Replies: 11
- Views: 1039
- Sat Mar 16, 2013 12:01 pm
- Forum: Neverwinter Nights 2
- Topic: Empower Spell etc. not working?
- Replies: 2
- Views: 713
There's a separate tab for empowered spells in the quick cast menu. Right under the word Quickcast you'll see a bunch of little squares with symbols in them. The first one is for regular wizard spells looks and like two hands holding a magic ball above them. The symbol for empowered spells looks ...
- Mon Mar 04, 2013 6:57 pm
- Forum: Fallout Series
- Topic: FO:NV Laser weapon mod?
- Replies: 2
- Views: 1901
- Tue Jan 22, 2013 12:37 am
- Forum: Neverwinter Nights 2
- Topic: NWN2 Newbie
- Replies: 33
- Views: 9648
Like I said Sorcerer/ASOCK is a great combo. I have Kaedrin's Class Pack installed as well, and I finished a campaign as a sorc (8)/paladin (2)/ASOCK (10)/Heartwarder(10). Which is basically a beefed up version of this combo.
Talk about a scary spell caster. Makes almost all saves against spells ...
Talk about a scary spell caster. Makes almost all saves against spells ...
- Mon Jan 21, 2013 12:50 pm
- Forum: Neverwinter Nights 2
- Topic: NWN2 Newbie
- Replies: 33
- Views: 9648
- Sun Jan 20, 2013 6:43 pm
- Forum: Neverwinter Nights 2
- Topic: NWN2 Newbie
- Replies: 33
- Views: 9648
- Sun Jan 20, 2013 12:02 pm
- Forum: Neverwinter Nights 2
- Topic: NWN2 Newbie
- Replies: 33
- Views: 9648
The problem with sneak attacks in NWN2 if you're playing campaigns is that there are a whole lot of things in the campaign that will be immune to sneak attacks. And especially if you plan to take this character into the Mask of the Betrayer expansion (MOTB), which I think has even more sneak immune ...
- Sat Jan 05, 2013 11:59 am
- Forum: Neverwinter Nights 2
- Topic: Bad New Years News - Kaedrins..
- Replies: 8
- Views: 1241
I really "like" this post from Luna
"
[SIZE=13px]I left the server in the past with no ill will to the server, just a disagreement with how things were done. I'm 100% ok with the server changing anything/everything that is in the 1.41.4 update. I do NOT want anything after 1.41.4 to be used by the ...
"
[SIZE=13px]I left the server in the past with no ill will to the server, just a disagreement with how things were done. I'm 100% ok with the server changing anything/everything that is in the 1.41.4 update. I do NOT want anything after 1.41.4 to be used by the ...
- Thu Jan 03, 2013 8:47 pm
- Forum: Neverwinter Nights 2
- Topic: Bad New Years News - Kaedrins..
- Replies: 8
- Views: 1241
Very sorry to hear this. I use Kaedrin's pack for my game and it's a great addition to my game. It's unfortunate that people decided to take advantage of his hard work and certainly understand why he's doing what he's doing.
While I'm disappointed that I won't get to see any future improvement to ...
While I'm disappointed that I won't get to see any future improvement to ...
- Sun Dec 30, 2012 10:29 am
- Forum: Neverwinter Nights 2
- Topic: Blindsight, See Invisible, Darkness (spell) and Invisibility (spell)
- Replies: 11
- Views: 3052
- Sun Dec 30, 2012 9:29 am
- Forum: Neverwinter Nights 2
- Topic: Blindsight, See Invisible, Darkness (spell) and Invisibility (spell)
- Replies: 11
- Views: 3052
- Sat Dec 29, 2012 10:47 pm
- Forum: Neverwinter Nights 2
- Topic: Blindsight, See Invisible, Darkness (spell) and Invisibility (spell)
- Replies: 11
- Views: 3052
Really isn't any good explanation. Really the only good thing about See Invisibility is that bards (and Wizards specializing in Conjuration) don't have access to Blindsight, so See Invisibility is the only way they can see invisible creatures.
For (most)Wizards and Sorcerers Blindsight is always ...
For (most)Wizards and Sorcerers Blindsight is always ...
- Tue Dec 25, 2012 8:08 pm
- Forum: Star Wars: KotOR
- Topic: Kotor Mods
- Replies: 2
- Views: 1077
Kotor Mods
I decided to fire up this great game again and add a few mods for some extra flavor. Unfortunately, the mods I was looking for don't seem to be hosted anywhere that I've looked. If anyone know where I can find them, I'd appreciate it if you can provide a link.
[SIZE=14px] K1 Force Pack [/size ...
[SIZE=14px] K1 Force Pack [/size ...
- Mon Dec 10, 2012 9:19 pm
- Forum: General RPG Discussion
- Topic: The Secret World going free to play
- Replies: 6
- Views: 1559
- Thu Sep 20, 2012 3:46 pm
- Forum: General RPG Discussion
- Topic: Give 5 trash games that you played
- Replies: 38
- Views: 8700
- Tue Sep 18, 2012 11:50 pm
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Help BG2
- Replies: 9
- Views: 921
If I remember correctly that area has an Adamantine Golem. You really need blunt weapons to kill him. A good staff should do the job. You can get him stuck in the entrance to that area and just have someone with a staff hit him. A staff has long enough reach where you can hit him, but he won't be ...
- Fri Sep 07, 2012 1:15 am
- Forum: Baldur's Gate II: Shadows of Amn
- Topic: Wizard Slayer is the most underrrated class, and Probably the best fighter kit
- Replies: 16
- Views: 11184
- Fri Aug 17, 2012 8:16 am
- Forum: The Elder Scrolls III: Morrowind
- Topic: Ralen Hlaalo murder justice (spoiler)
- Replies: 5
- Views: 5660
- Sun Aug 12, 2012 4:44 pm
- Forum: The Elder Scrolls III: Morrowind
- Topic: How do you handle skeleton archers?
- Replies: 9
- Views: 5643
Don't run straight at them, do zigzags. The AI basically aims for where you will be when the arrow hits if you keep running in the direction you're running. So constantly switching directions will get the archers to miss a lot. If you run straight they will just hit you all the time. Same thing if ...
- Tue Jul 31, 2012 10:57 am
- Forum: Speak Your Mind
- Topic: The community?
- Replies: 20
- Views: 10764