heheh.. that's because the game pretends that the only thing that changes when you leave a loadpoint (eg, world -> fargrove, fargrove -> world, world -> some building in arindale, etc..) is the sky the game script - the game timers are relative to the time spent in the area.
Sometimes there's item ...
Search found 7 matches
- Wed Jun 01, 2005 11:17 pm
- Forum: Dungeon Lords
- Topic: Summoning Voids
- Replies: 10
- Views: 1509
- Wed Jun 01, 2005 2:26 pm
- Forum: Dungeon Lords
- Topic: Magic Mirror Makes Door but Cannot Enter Tower
- Replies: 8
- Views: 1170
- Tue May 31, 2005 8:22 pm
- Forum: Dungeon Lords
- Topic: Summoning Voids
- Replies: 10
- Views: 1509
- Mon May 30, 2005 6:25 pm
- Forum: Dungeon Lords
- Topic: Cartography and Walkthrough project
- Replies: 4
- Views: 2397
just a followup, preliminary work is done..
http://www.dreamcatchergames.com/forums ... hp?t=22541
downloadable and whatnot.. if anyone would be willing to make some dungeon maps "to scale" with me, let me know.
http://www.dreamcatchergames.com/forums ... hp?t=22541
downloadable and whatnot.. if anyone would be willing to make some dungeon maps "to scale" with me, let me know.
- Sat May 28, 2005 3:03 pm
- Forum: Dungeon Lords
- Topic: Cartography and Walkthrough project
- Replies: 4
- Views: 2397
- Sat May 28, 2005 2:30 pm
- Forum: Dungeon Lords
- Topic: Cartography and Walkthrough project
- Replies: 4
- Views: 2397
- Sat May 28, 2005 11:06 am
- Forum: Dungeon Lords
- Topic: Cartography and Walkthrough project
- Replies: 4
- Views: 2397
Cartography and Walkthrough project
I haven't found a major collection of maps anywhere, just a few scattered about.. so I'm going to break out paintshop and get to work based on what I've already mapped out in my head..
ulm - fathien keep
- 80% known
lobby, secret (push brick) treasure room, treasure in towers, lord elder fathian ...
ulm - fathien keep
- 80% known
lobby, secret (push brick) treasure room, treasure in towers, lord elder fathian ...