Search found 47 matches
- Mon Jan 29, 2007 11:44 pm
- Forum: Fallout Series
- Topic: Mods in Fallout 3
- Replies: 6
- Views: 1911
I think it would be difficult for Bethesda NOT to include mods in Fallout 3, considering how successful they were with Oblivion. Especially since this seems to be a general trend with most RPG's, as there are a lot of people out there who would like to make their own user-created content. All you ...
- Mon Jan 29, 2007 11:34 pm
- Forum: Fallout Series
- Topic: Any New Ideas?
- Replies: 34
- Views: 7702
The tools and "tech parts" are a good idea, especially if some of them would be tied in w/ your skill level. IE, you might find some sort of car part or computer part, but only be able to "identify" it or use it if your repair and/or computer skill is high enough. You could also expand this concept ...
- Wed Jan 24, 2007 6:42 pm
- Forum: Fallout Series
- Topic: Mods in Fallout 3
- Replies: 6
- Views: 1911
Mods in Fallout 3
One thing I am eagerly anticipating with Fallout 3 (hopefully), is the ability to create/download user- or developer- created mods. I'm still on the fence about my willingness to pay for these as they are released ($ for horse armor?), however I do like the idea of being able to "customize" the game ...
- Wed Jan 24, 2007 6:24 pm
- Forum: Fallout Series
- Topic: Any New Ideas?
- Replies: 34
- Views: 7702
I think it all comes back to the debate about whether or not Fallout 3 should be more real-time or more turn-based. Real-time people like mini-games, turn-based people like to just simply apply their skill. But why can't we just have both, like in Oblivion? In Oblivion, if you wanted to pick locks ...
- Wed Jan 24, 2007 5:47 pm
- Forum: Fallout Series
- Topic: Any updates on Fallout 3?
- Replies: 10
- Views: 3376
- Wed Jan 24, 2007 5:38 pm
- Forum: Fallout Series
- Topic: Any updates on Fallout 3?
- Replies: 10
- Views: 3376
First of all, Bethesda will NEVER provide a release date, not until it's ready to go gold. So don't even get your hopes up for Bethesda to provide one, cause it ain't gonna happen. Unless someone is able to quote a specific interview with a specific release date or delay, just assume sometime in ...
- Mon Mar 20, 2006 5:29 pm
- Forum: Fallout Series
- Topic: Radiation Levels
- Replies: 9
- Views: 3692
- Sun Mar 19, 2006 4:50 pm
- Forum: Fallout Series
- Topic: Any New Ideas?
- Replies: 34
- Views: 7702
I like the idea of a repair minigame, however I think the problem with implementing it is that "repair" is a fairly broad topic.
Repairing a computer is different from repairing a gun, which is also different from repairing a car. As a result, I don't really see how it would be possible to have 1 ...
Repairing a computer is different from repairing a gun, which is also different from repairing a car. As a result, I don't really see how it would be possible to have 1 ...
- Sun Mar 19, 2006 4:30 pm
- Forum: Fallout Series
- Topic: Suggestions for things that should return
- Replies: 42
- Views: 9124
Obviously I'm no market analyst, so it's all just speculation, but slavery is one of those subjects that certain people get riled up about that wouldn't get upset about other things in the game.
So yes, I do believe that there are people who would choose not to buy the game if slavery is included ...
So yes, I do believe that there are people who would choose not to buy the game if slavery is included ...
- Sun Mar 19, 2006 12:04 am
- Forum: Fallout Series
- Topic: Fallout 3 Info and Good screenshots
- Replies: 47
- Views: 20139
- Sat Mar 18, 2006 11:59 pm
- Forum: Fallout Series
- Topic: Suggestions for things that should return
- Replies: 42
- Views: 9124
Hookers are great, but I'm not into the idea of having "relationships" (ie. getting married, etc.) in the game (or any game, for that matter). I say if you want a relationship, go find a GF/BF/right hand/left hand, or if you just won't be able to sleep until it makes its way into a video game, go ...
- Sat Mar 18, 2006 11:19 pm
- Forum: Fallout Series
- Topic: Fallout 3/Oblivion Comparison
- Replies: 61
- Views: 39182
- Sat Mar 18, 2006 11:16 pm
- Forum: Fallout Series
- Topic: Suggestions for things that should NOT return
- Replies: 21
- Views: 5197
- Sat Mar 18, 2006 10:47 pm
- Forum: Fallout Series
- Topic: Radiation Levels
- Replies: 9
- Views: 3692
- Fri Mar 10, 2006 7:52 pm
- Forum: Fallout Series
- Topic: Suggestions for things that should NOT return
- Replies: 21
- Views: 5197
- Fri Mar 10, 2006 7:45 pm
- Forum: Fallout Series
- Topic: Suggestions for things that should return
- Replies: 42
- Views: 9124
- Fri Mar 10, 2006 7:37 pm
- Forum: Fallout Series
- Topic: Radiation Levels
- Replies: 9
- Views: 3692
The rad counter is a good idea, but it seems like it could potentially be a little redundant since you would sort of be able to tell by the immediate drop in health points anyways, depending upon how the radiation would affect the player character.
IMO, instead of having a steady drop in health as ...
IMO, instead of having a steady drop in health as ...
- Fri Mar 10, 2006 6:15 pm
- Forum: Fallout Series
- Topic: Any New Ideas?
- Replies: 34
- Views: 7702
Well, the guy who designed the lockpicking mini-game in the latest Thief game is the same guy who did it for Oblivion (I think), or at least they hired some guy who was a developer for the Thief series or something to work on Oblivion, so if he's still working for Bethesda then it wouldn't be much ...
- Thu Mar 09, 2006 9:33 pm
- Forum: Fallout Series
- Topic: Any New Ideas?
- Replies: 34
- Views: 7702
I think RPG's should strive to implement ways for skills to be as interactive as possible, even to the point of including a "mini-game" as a way for the player to demonstrate their own deftness at the particular skill, if possible (or necessary).
Some skills (such as repair, for instance) tend to ...
Some skills (such as repair, for instance) tend to ...
- Thu Mar 09, 2006 9:00 pm
- Forum: Fallout Series
- Topic: Radiation Levels
- Replies: 9
- Views: 3692
Yeah, IMO there should definitely be some quest(s) involving searching for a hazmat suit in order to enter one or more areas. It beats the standard "find the key" quests, since the item you're looking for actually has a use once you've entered the new area.
I also think that variations in the rad ...
I also think that variations in the rad ...