Search found 4 matches
- Thu Dec 21, 2006 2:45 am
- Forum: Neverwinter Nights
- Topic: Klauth
- Replies: 7
- Views: 882
- Sun Dec 10, 2006 5:47 pm
- Forum: Neverwinter Nights
- Topic: Viable Monk/Rogue build?
- Replies: 5
- Views: 5321
Don't forget that monks move faster with every extra level you get, so extra monk levels would gain you greater speed.
Also, monks get (not sure at which level) an automatic half damage from elemental effects. When you save, you get nada. So even with a 50% or 25% chance of an enemy mage missing his ...
Also, monks get (not sure at which level) an automatic half damage from elemental effects. When you save, you get nada. So even with a 50% or 25% chance of an enemy mage missing his ...
- Wed Dec 06, 2006 5:02 pm
- Forum: Neverwinter Nights
- Topic: Anyone else lurve their Dwarf Defenders?
- Replies: 27
- Views: 1370
I guess the fighter/dwarven defender would go the STR/CON route with heavy armour, so the only real question is a shield/weapon combo or a double-axe, dire mace, scythe?
For a shield/weapon kit out, there are some pretty impressive unique dwarven war axes, which require exotic weapons feat to use ...
For a shield/weapon kit out, there are some pretty impressive unique dwarven war axes, which require exotic weapons feat to use ...
- Wed Dec 06, 2006 3:56 am
- Forum: Neverwinter Nights
- Topic: Anyone else lurve their Dwarf Defenders?
- Replies: 27
- Views: 1370
Anyone else lurve their Dwarf Defenders?
I don't know if its lack of people submitting a bit of advice or whether its self-evident how much of a freaking tank this character can be, but...anyway, either way, I'm finding my Dwarven Defender to be a lot cheaper to run on healing potions than anything else!
Anyway, the first thing to note ...
Anyway, the first thing to note ...