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- by bradr
- Fri Feb 09, 2007 2:59 pm
- Forum: Dungeon Lords
- Topic: YAE (yet another editor
- Replies: 10
- Views: 1241
AAA GK i see your error and yes i have!!!
simply because you didnt understand the direction or perhaps the mechanics of the compression scheme..
heres what you do...
turns out you made thinkgs more complex i always assume pepole are simple*sorry its true *
so i did exactly.. what was posted ...
- by bradr
- Fri Feb 09, 2007 3:04 am
- Forum: Dungeon Lords
- Topic: Dungeon Lords Game Editor V1.56
- Replies: 395
- Views: 252413
lost in space!!!!location co ordinates help..please..
okay using the new editor and dl1.56 you can modify your location.. everytime ive tried this ive edned up lost in space...
anyone know of a table of known locations?? and better yet to access those secret rooms heuristic forgot to include ...
- by bradr
- Fri Feb 09, 2007 3:01 am
- Forum: Dungeon Lords
- Topic: YAE (yet another editor
- Replies: 10
- Views: 1241
no problems with his editor works great
renaming the 3 files.. and then running the exe file(the first one) works great it find all 3 parts passes the verify test and .. ive used it.. not as nice graphically ..as dl1.56 but it does seem to work..and best of all i dont have to re hex edit my lvl ...
- by bradr
- Tue Feb 06, 2007 5:05 pm
- Forum: Dungeon Lords
- Topic: YAE (yet another editor
- Replies: 10
- Views: 1241
of course we want it share ..
set up a link for it or something "hi i fixed the few bugs in the best Dl editor out there,Does anyone want the fixed version or are you happy with the bugged one" LOL
i think the answer is pretty obvious so share ..it.

- by bradr
- Mon Jan 01, 2007 4:40 am
- Forum: Dungeon Lords
- Topic: I had an idea... (new skins)
- Replies: 50
- Views: 9312
GK what are the hex settings for the secret room behind the 1.5 unmoveable brick..
title says it all anyone know the correct hex or editor 1.56 settings for the secret room that was accessable until 1.5?
- by bradr
- Sat Dec 09, 2006 1:57 pm
- Forum: Dungeon Lords
- Topic: Dungeon Lords Game Editor V1.56
- Replies: 395
- Views: 252413
Galrean read the thread before posting.. :)
if you read this thread or the one on DC youll find that yes the lvl and advnce point problems are known to the authour and plans are in the works to fix them same goes for quest..as i understand it...
there are even ways to remedy the situation post ...
- by bradr
- Tue Nov 28, 2006 1:57 pm
- Forum: Dungeon Lords
- Topic: Dungeon Lords Game Editor V1.56
- Replies: 395
- Views: 252413
okay .. now abot spells.. not working
okay ive read about spells in CE not working
so i thought id test this and gave myself the apropriate books/crystalls using 1.56
do i have to do or set anything other than the apropriate magic books sub catagory under items??
i made sure my magic skills ...
- by bradr
- Mon Nov 27, 2006 10:15 pm
- Forum: Dungeon Lords
- Topic: Dungeon Lords Game Editor V1.56
- Replies: 395
- Views: 252413
hmm okay what about med weap for off hand
George K cool that gives me something t shoot for re dual weid light..hey wait a minute i thought baldric of night was med weapon???
but is there any decent off hand light or if baldric of night is really a light weap .then.. ..med weap avalible ...
- by bradr
- Mon Nov 27, 2006 12:39 pm
- Forum: Dungeon Lords
- Topic: Dungeon Lords Game Editor V1.56
- Replies: 395
- Views: 252413
any way to make dual light med useful?? using editor
is it possible to edit the speed or dam of a weapon or to make it wieldable off handed..
so that by make a small tweak or two.. dual light becomes better than a single med or heavy weap..if you have the right comob..
and likewise for dual med ...
- by bradr
- Sun Nov 26, 2006 9:07 pm
- Forum: Dungeon Lords
- Topic: Dungeon Lords Game Editor V1.56
- Replies: 395
- Views: 252413
first off this is awesome...
really awesome ..
i like the lay out of the editor very much and i hope you find a way to resolve the exp/adv pts issue and the qty..issuess..
and come up with a new release soon..
from what ive read the editor.. resets quants back to 0.. messes with exp and adva pts ...