Search found 35 matches
- Wed Feb 27, 2008 8:09 am
- Forum: Dungeons & Dragons
- Topic: help with a violent party member
- Replies: 24
- Views: 2460
- Wed Feb 27, 2008 2:16 am
- Forum: Dungeons & Dragons
- Topic: help with a violent party member
- Replies: 24
- Views: 2460
- Tue Feb 26, 2008 4:49 pm
- Forum: Dungeons & Dragons
- Topic: help with a violent party member
- Replies: 24
- Views: 2460
sorry, this really irked me but I'll watch my mouth.
Unfortunately if it came down to it, it would be me who got kicked I think. The player in question is my cousin and if you've read my threads here you know that I've bumped heads with him in the past. Unfortuantely the DM and he are best friends ...
Unfortunately if it came down to it, it would be me who got kicked I think. The player in question is my cousin and if you've read my threads here you know that I've bumped heads with him in the past. Unfortuantely the DM and he are best friends ...
- Tue Feb 26, 2008 4:08 pm
- Forum: Dungeons & Dragons
- Topic: help with a violent party member
- Replies: 24
- Views: 2460
help with a violent party member
Hey guys,
I have a troublesome guy in my team who is something like a half rogue/half fighter, don’t know the levels. He has wings through some kind of demonic feat and is also considered a native outsider. I know his wisdom/con are average and so his will saves and probably his fort are weak. Can ...
I have a troublesome guy in my team who is something like a half rogue/half fighter, don’t know the levels. He has wings through some kind of demonic feat and is also considered a native outsider. I know his wisdom/con are average and so his will saves and probably his fort are weak. Can ...
- Mon Feb 25, 2008 1:55 am
- Forum: Dungeons & Dragons
- Topic: magic items suggestions/questions
- Replies: 8
- Views: 2094
main reason for the monocle is because if you study an item for a minute it works as if you cast identify. It's also a very cheap item, plus my character in game is the owner of a magic item shop, so I think it makes sense just for that reason too..... oh damn. Actually, after looking at the item ...
- Mon Feb 25, 2008 1:15 am
- Forum: Dungeons & Dragons
- Topic: magic items suggestions/questions
- Replies: 8
- Views: 2094
magic items suggestions/questions
Hey All,
I am caster level 10th. I have, let's say about 16000GP to spend and up to 6k XP I can use, let's hope not that much. I have craft wondrous item and craft magical arms/armor.
I am thinking I'd like to get a headband of intellect +4, gloves of dex +2 and an artificers monocle.
Are there ...
I am caster level 10th. I have, let's say about 16000GP to spend and up to 6k XP I can use, let's hope not that much. I have craft wondrous item and craft magical arms/armor.
I am thinking I'd like to get a headband of intellect +4, gloves of dex +2 and an artificers monocle.
Are there ...
- Sun Feb 24, 2008 5:17 pm
- Forum: Dungeons & Dragons
- Topic: help me pick 4, 5th level spells
- Replies: 3
- Views: 751
- Sun Feb 24, 2008 2:17 pm
- Forum: Dungeons & Dragons
- Topic: help me pick 4, 5th level spells
- Replies: 3
- Views: 751
help me pick 4, 5th level spells
Hey All,
I'm in a campaign of primarily fighting undead. I am going to be gaining a level and I can auto learn 4 spells thanks to a feat I got out of CArcane. I already have telekinesis, teleport, baleful polymorph and shadow evocation. I'm looking for some good spells to suppliment these? I like ...
I'm in a campaign of primarily fighting undead. I am going to be gaining a level and I can auto learn 4 spells thanks to a feat I got out of CArcane. I already have telekinesis, teleport, baleful polymorph and shadow evocation. I'm looking for some good spells to suppliment these? I like ...
- Sun Feb 24, 2008 10:31 am
- Forum: Dungeons & Dragons
- Topic: humanoid/outsider native vs. polymorph/transmutation
- Replies: 2
- Views: 601
humanoid/outsider native vs. polymorph/transmutation
A player in my group recently had his type changed to humanoid/outsider native. He claims that he is now immune to polymorph and since he is immune to polymorph, he is immune to transmutation spells... like disintigrate and flesh to stone. I think he is full of it.
I've looked in the monster manual ...
I've looked in the monster manual ...
- Fri Feb 15, 2008 11:47 pm
- Forum: Dungeons & Dragons
- Topic: Animate Dead=Evil Align Only?
- Replies: 4
- Views: 3120
Animate Dead=Evil Align Only?
Hey All,
I am really getting into the idea of using Animate Dead and Command Undead. My group is in the midst of fighting a vast undead army. My char is CN, he has high int and he is all about turning weaknesses into strengths and enemy strengths into weaknesses. Here's my question... Animate Dead ...
I am really getting into the idea of using Animate Dead and Command Undead. My group is in the midst of fighting a vast undead army. My char is CN, he has high int and he is all about turning weaknesses into strengths and enemy strengths into weaknesses. Here's my question... Animate Dead ...
- Wed Feb 13, 2008 10:27 am
- Forum: Dungeons & Dragons
- Topic: shadow conj/evok and shrink item ?'s
- Replies: 1
- Views: 626
shadow conj/evok and shrink item ?'s
What happens if you cast a Conjuration spell like Mage Armor? (With shadow conjuration)Does it grant a beneficial effect at all?
There's also the energy vengeance spell, I think, what would happen if someone cast a lightning bolt at my character with a shadow evocation of that spell? Would the ...
There's also the energy vengeance spell, I think, what would happen if someone cast a lightning bolt at my character with a shadow evocation of that spell? Would the ...
- Fri Feb 08, 2008 1:16 pm
- Forum: Dungeons & Dragons
- Topic: Players making new magical items?
- Replies: 7
- Views: 611
- Fri Feb 08, 2008 1:15 pm
- Forum: Dungeons & Dragons
- Topic: Players making new magical items?
- Replies: 7
- Views: 611
- Fri Feb 08, 2008 9:38 am
- Forum: Dungeons & Dragons
- Topic: Players making new magical items?
- Replies: 7
- Views: 611
Players making new magical items?
I don't know if this is allowed, unfortunately. I wanted to know if it is? I know you can make magic items if you have feats, and you can make new magic spells, but can you make brand new magic items?
There are some magic items from Advanced Dungeons and Dragons I've not seen in any of the new ...
There are some magic items from Advanced Dungeons and Dragons I've not seen in any of the new ...
- Tue Jan 29, 2008 1:41 pm
- Forum: Dungeons & Dragons
- Topic: multiple attacks=multiple targets?
- Replies: 5
- Views: 644
- Tue Jan 29, 2008 8:23 am
- Forum: Dungeons & Dragons
- Topic: multiple attacks=multiple targets?
- Replies: 5
- Views: 644
multiple attacks=multiple targets?
Hey All,
I recently had a falling out with my GM in D20 modern about multiple attacks/targets. Basically my char in d20 has 5 attacks, granted the attacks aren't super accurate, +4/+4/+4/-1/-1 but he has the attacks. He took a shot at a zombie, killed it, and apparently because that GM said so, the ...
I recently had a falling out with my GM in D20 modern about multiple attacks/targets. Basically my char in d20 has 5 attacks, granted the attacks aren't super accurate, +4/+4/+4/-1/-1 but he has the attacks. He took a shot at a zombie, killed it, and apparently because that GM said so, the ...
- Sat Jan 26, 2008 10:07 pm
- Forum: Dungeons & Dragons
- Topic: polymorph and trollshape
- Replies: 12
- Views: 951
- Fri Jan 25, 2008 11:14 pm
- Forum: Dungeons & Dragons
- Topic: polymorph and trollshape
- Replies: 12
- Views: 951
okay. I've dropped trollshape but I still have polymorph. I'm having trouble understanding how base attack/number of attacks works though. My thought is that his base attack remains the same, but he adds the new str mod to attack/defense.
For example, my char is level 9th wizard with a base attack ...
For example, my char is level 9th wizard with a base attack ...
- Fri Jan 25, 2008 7:04 pm
- Forum: Dungeons & Dragons
- Topic: polymorph and trollshape
- Replies: 12
- Views: 951
- Fri Jan 25, 2008 6:22 pm
- Forum: Dungeons & Dragons
- Topic: polymorph and trollshape
- Replies: 12
- Views: 951