Depends on the CRPG, obviously, one set over the course of a few days wouldn't work for that specific example, sure.
But for the most part it would be fine, players in CRPGs actually have an incredibly abstract sense of time, more based around the actions they undertake and the quests/storyline ...
Search found 2 matches
- Sun Jun 22, 2008 6:31 am
- Forum: General RPG Discussion
- Topic: Is Level Scaling a Good Idea?
- Replies: 34
- Views: 5640
- Sun Jun 22, 2008 4:12 am
- Forum: General RPG Discussion
- Topic: Is Level Scaling a Good Idea?
- Replies: 34
- Views: 5640
It's not level scaling that is the problem, it is the way it is presented.
Being a game developer is akin to being an illusionist. It is alright to use secret doors and mirrors and whatnot so long as your audience doesn't see them. The minute they do the illusion is ruined. They want to believe the ...
Being a game developer is akin to being an illusionist. It is alright to use secret doors and mirrors and whatnot so long as your audience doesn't see them. The minute they do the illusion is ruined. They want to believe the ...