I just thought of these:
When [adventurers] walk past a certain point in a hall, each step they take causes a wall to slowly lower (by magic or mechanics is up to you) until they are effectively trapped in the hallway. Remind 'em to watch their backs.
Alternatively, you could lock them OUT of the ...
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- Wed Apr 01, 2009 6:38 pm
- Forum: Dungeons & Dragons
- Topic: Inventive Traps.
- Replies: 17
- Views: 9037