indeed, but the master gains the additional strength the minion does.
whats left that i can think to do without adding more spells to the class or sneak attack (which really doesn't fit), is to have the summoner have the ability to leech health as needed from his minion, or gain bonuses whenever ...
Search found 25 matches
- Mon Feb 08, 2010 6:53 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Mon Feb 08, 2010 5:37 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Sun Feb 07, 2010 1:41 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
one sad aspect is that this class has little benefit to keep leveling in at epic levels, might as well pick something else, as it scales well up to that point but the minion will fall behind. Only solution is to start crafting higher level summon spells, or add in an effect for level 20 where you ...
- Sun Feb 07, 2010 1:38 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Sat Feb 06, 2010 1:14 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Sat Feb 06, 2010 11:34 am
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
its a very situational spell, but in my mind an excellent combo for giants and other creatures with high hp and next to zero ac.
i think the bonus worth it in certain circumstances where there is a surprise round.
but i see your point, it is another situational spell, with little late game benefit ...
i think the bonus worth it in certain circumstances where there is a surprise round.
but i see your point, it is another situational spell, with little late game benefit ...
- Sat Feb 06, 2010 10:39 am
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Sat Feb 06, 2010 9:05 am
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Fri Feb 05, 2010 7:41 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Fri Feb 05, 2010 2:37 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Fri Feb 05, 2010 2:24 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Fri Feb 05, 2010 1:46 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Fri Feb 05, 2010 1:46 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Tue Feb 02, 2010 4:52 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Tue Feb 02, 2010 4:29 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Tue Feb 02, 2010 2:41 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
mm i can see how a hasted wizard multiclass could abuse the hell out of the shared action pool. Though their spells would suffer significantly on caster level effects.
The metalline item enhancement i haven't heard of before.. then again i don't have the magic item compendium.
I imagine its online ...
The metalline item enhancement i haven't heard of before.. then again i don't have the magic item compendium.
I imagine its online ...
- Tue Feb 02, 2010 2:16 pm
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
- Tue Feb 02, 2010 11:18 am
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
i like your idea of splitting up the benefits into a sort of class progression tree.
the choice between the two would be easy to make though. One would be significantly better than the other depending on stat rolls. The character's low cha score would never reach the heights it could if the player ...
the choice between the two would be easy to make though. One would be significantly better than the other depending on stat rolls. The character's low cha score would never reach the heights it could if the player ...
- Tue Feb 02, 2010 8:17 am
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205
are there any summons on the summon monsters/nature's ally lists that can heal? certainly scouts are nifty. I'd say then that the class could summon 1 monster from the next lowest level, and have it active at the same time as the minion. another good idea would probably have monsters summoned from ...
- Tue Feb 02, 2010 6:40 am
- Forum: Dungeons & Dragons
- Topic: Homebrew 3.5 tank class
- Replies: 40
- Views: 6205