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by mizzrym
Mon Feb 08, 2010 6:53 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

indeed, but the master gains the additional strength the minion does.

whats left that i can think to do without adding more spells to the class or sneak attack (which really doesn't fit), is to have the summoner have the ability to leech health as needed from his minion, or gain bonuses whenever ...
by mizzrym
Mon Feb 08, 2010 5:37 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

its not significant even with the added damage the minion could deal?
I mean it may not have the burst damage that a high level mage could pull but its still a threat.

I think it needs two last bits, the minion should get an additional +4 to str and con around level 12, and the minion to get fast ...
by mizzrym
Sun Feb 07, 2010 1:41 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

one sad aspect is that this class has little benefit to keep leveling in at epic levels, might as well pick something else, as it scales well up to that point but the minion will fall behind. Only solution is to start crafting higher level summon spells, or add in an effect for level 20 where you ...
by mizzrym
Sun Feb 07, 2010 1:38 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

i confess to not having read power attacks description there, but i had memorized that it couldn't be used with light weapons.


I went through the summons available to the class for good and evil summoners and the list is relatively even for abilities. What is unexpected is that the summons at ...
by mizzrym
Sat Feb 06, 2010 1:14 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

however you can only make unarmed strikes work with power attack if the feat weapon finesse isn't being used.

what is odd is that in the weapon finesse feat description it says that all unarmed strikes are considered light weapon attack, which would imply that monks can't use power attack unarmed.
by mizzrym
Sat Feb 06, 2010 11:34 am
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

its a very situational spell, but in my mind an excellent combo for giants and other creatures with high hp and next to zero ac.

i think the bonus worth it in certain circumstances where there is a surprise round.

but i see your point, it is another situational spell, with little late game benefit ...
by mizzrym
Sat Feb 06, 2010 10:39 am
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

new spell list
I particularly like true strike, when combined with power attack.

0
detect poison
light

1
grease
true strike

2
web
glitterdust

3
Sleet storm
displacement

4
solid fog
dismissal

5
hold monster
wall of stone

6
wind walk
greater heroism

this is a much more useful list of spells ...
by mizzrym
Sat Feb 06, 2010 9:05 am
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

Its not following any other class progression.

The logic is every level you get 1more spell slot in your highest level.

when you reach 3 spells per day in that level, the next time you level up, you gain 1 spell per day of the next level of spells.

2 0 spells at level 1
3 0 spells at level 2
3 0 ...
by mizzrym
Fri Feb 05, 2010 7:41 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

true again.

the class without the spells feels in game play like you're simply playing the monster with boosted stats.

something I need to consider.

proposed spells
instead of the ones mentioned in another post.
Feels more like something this class would have available over the others. I realize ...
by mizzrym
Fri Feb 05, 2010 2:37 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

4 + int modifier for skills at the moment.

Bluff, Climb, Diplomacy, Intimidate, Jump, Listen, Ride, Spot
currently, Not sure if concentration should be added for Summon Minion's benefit, or if I want the action to be interrupted if the player decides to summon in a location where he won't get a ...
by mizzrym
Fri Feb 05, 2010 2:24 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

true enough. Thanks for all your help GawainBS
by mizzrym
Fri Feb 05, 2010 1:46 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

current class progression


Weapon and Armor Proficiencies
A Soul Summoner has proficiency with all simple light and one handed weapons, the long sword, Battle Axe, and the longbow and composite longbow. A Summoner also has light armor proficiency, and light shields.


Class Abilities
Summon Minion ...
by mizzrym
Fri Feb 05, 2010 1:46 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

So i've been fiddling with finishing the class ideas.

A number of changes have been made. The spell casting progression was removed, the hd reduced to d4, con bonuses from soul boost removed.

The summoner and minion now permanently have Shield Other active on each other, while the Minion is ...
by mizzrym
Tue Feb 02, 2010 4:52 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

half at 5th.. full at 15th i think, the class is heavy on features at low and high levels.. little in the middle.

Maybe 10th and 15th, and move Soul boost (minion based stat gain to master) from level 10 to level 5 or so.
by mizzrym
Tue Feb 02, 2010 4:29 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

mm usually only happens when you're a playing a good character.. and do something foolish.

or if you're playing an evil campaign, its slightly more likely due to betrayals, and evil npc's tending to like summoned minions through gate spells.


I think i'll go with the Minion's focus and harmful ...
by mizzrym
Tue Feb 02, 2010 2:41 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

mm i can see how a hasted wizard multiclass could abuse the hell out of the shared action pool. Though their spells would suffer significantly on caster level effects.

The metalline item enhancement i haven't heard of before.. then again i don't have the magic item compendium.
I imagine its online ...
by mizzrym
Tue Feb 02, 2010 2:16 pm
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

its great fun to chat about class design :)

i play with 2 methods, picked by my players.

the first is simply 4d6, reroll a die if it comes up as one, but only once per set.

the second is the point buy system, and i generally go with 28 or so points to work with.

This group tends to like the die ...
by mizzrym
Tue Feb 02, 2010 11:18 am
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

i like your idea of splitting up the benefits into a sort of class progression tree.

the choice between the two would be easy to make though. One would be significantly better than the other depending on stat rolls. The character's low cha score would never reach the heights it could if the player ...
by mizzrym
Tue Feb 02, 2010 8:17 am
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

are there any summons on the summon monsters/nature's ally lists that can heal? certainly scouts are nifty. I'd say then that the class could summon 1 monster from the next lowest level, and have it active at the same time as the minion. another good idea would probably have monsters summoned from ...
by mizzrym
Tue Feb 02, 2010 6:40 am
Forum: Dungeons & Dragons
Topic: Homebrew 3.5 tank class
Replies: 40
Views: 6205

good point on the viability front, perhaps as part of progression they learn to have the option of adding a 2nd minion, with only one active?

Good rule of thumb with me is that i try to start too weak and add strengths as needed. Its easy to get carried away.

i think i'll make minion's focus add ...