Hi there...
We never discussed a sequel, at least formally. Sorry 'bout that.
Search found 8 matches
- Tue Oct 07, 2003 9:47 pm
- Forum: Planescape: Torment
- Topic: need more?
- Replies: 12
- Views: 1836
- Mon Oct 06, 2003 8:34 pm
- Forum: Planescape: Torment
- Topic: need more?
- Replies: 12
- Views: 1836
- Sun Sep 28, 2003 6:09 pm
- Forum: Planescape: Torment
- Topic: need more?
- Replies: 12
- Views: 1836
- Thu Dec 12, 2002 6:55 pm
- Forum: Planescape: Torment
- Topic: PS:T goes out of print
- Replies: 34
- Views: 3653
Most definitely. The first time I read one of Avellone’s dialog documents for the game I knew that Torment was in as class by itself and that I had to be involved with project. To give you some perspective on the why the content was how it was, the three principle writers for the project had degrees ...
- Thu Dec 12, 2002 2:56 pm
- Forum: Planescape: Torment
- Topic: PS:T goes out of print
- Replies: 34
- Views: 3653
I think the Gamespot Graveyard feature on TORN with Ferg and Dave pretty much covered it all. We had a lot of technology limitations and organizational problems, and all of them combined derailed the project long before it was cancelled. It certainly wasn’t for lack of talent on the team; the vast ...
- Mon Dec 09, 2002 2:45 am
- Forum: Planescape: Torment
- Topic: PS:T goes out of print
- Replies: 34
- Views: 3653
I left Black Isle when TORN was cancelled and went to work at Pandemic Studios. I've helped out on various projects, but my main role has been lead designer on an unannounced squad-based military sim for the X-Box.
So, I'm not working on an RPG at the moment, but I'll eventually end up back in the ...
So, I'm not working on an RPG at the moment, but I'll eventually end up back in the ...
- Sun Dec 08, 2002 10:57 am
- Forum: Planescape: Torment
- Topic: PS:T goes out of print
- Replies: 34
- Views: 3653
- Sat Dec 07, 2002 1:22 pm
- Forum: Planescape: Torment
- Topic: PS:T goes out of print
- Replies: 34
- Views: 3653