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by interrupt
Tue Oct 07, 2003 9:47 pm
Forum: Planescape: Torment
Topic: need more?
Replies: 12
Views: 1836

Hi there...

We never discussed a sequel, at least formally. Sorry 'bout that.
by interrupt
Mon Oct 06, 2003 8:34 pm
Forum: Planescape: Torment
Topic: need more?
Replies: 12
Views: 1836

:)
by interrupt
Sun Sep 28, 2003 6:09 pm
Forum: Planescape: Torment
Topic: need more?
Replies: 12
Views: 1836

Hey there...

The primary writers for Torment were Chris Avellone and Colin McComb. Dave Maldonado also contributed heavily to the final result. John Deily, Steve Bokkes, and myself (Scott Warner) have a few dialogs scattered about as well.

We didn't work on or plan for a sequel for a number of ...
by interrupt
Thu Dec 12, 2002 6:55 pm
Forum: Planescape: Torment
Topic: PS:T goes out of print
Replies: 34
Views: 3653

Most definitely. The first time I read one of Avellone’s dialog documents for the game I knew that Torment was in as class by itself and that I had to be involved with project. To give you some perspective on the why the content was how it was, the three principle writers for the project had degrees ...
by interrupt
Thu Dec 12, 2002 2:56 pm
Forum: Planescape: Torment
Topic: PS:T goes out of print
Replies: 34
Views: 3653

I think the Gamespot Graveyard feature on TORN with Ferg and Dave pretty much covered it all. We had a lot of technology limitations and organizational problems, and all of them combined derailed the project long before it was cancelled. It certainly wasn’t for lack of talent on the team; the vast ...
by interrupt
Mon Dec 09, 2002 2:45 am
Forum: Planescape: Torment
Topic: PS:T goes out of print
Replies: 34
Views: 3653

I left Black Isle when TORN was cancelled and went to work at Pandemic Studios. I've helped out on various projects, but my main role has been lead designer on an unannounced squad-based military sim for the X-Box.

So, I'm not working on an RPG at the moment, but I'll eventually end up back in the ...
by interrupt
Sun Dec 08, 2002 10:57 am
Forum: Planescape: Torment
Topic: PS:T goes out of print
Replies: 34
Views: 3653

I also handled the level design (with the exception of concepting for the environment) and some scripting for most of the Lower Ward, the Mausoleum, the Outlands, some of the Fortress of Regrets, and the Brothel.

- Scott Warner
by interrupt
Sat Dec 07, 2002 1:22 pm
Forum: Planescape: Torment
Topic: PS:T goes out of print
Replies: 34
Views: 3653

You can still find it for sale at places like Best Buy and Walmart. Check the budget sections. It's sold together in a pack with Soulbringer (hope I'm remembering the game title correctly).

Glad people still dig the game.

- Scott Warner