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HELP: Magic Weapons

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chimomgs
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HELP: Magic Weapons

Post by chimomgs »

Hello dear forum members.
Ive a question about how to make a multiple ability magic weapon.
According to the Dungeon Master's Gide (page 223)
There is 14 skills u can add to a weapon w a Base Price Modifier of +1.
Is it possible to add more than one ability to the same weapon?? (lets say Keen and Frost)????
If Yes, how much do i have to pay?? the regular 2000gp for each +1 (total of 4000gp) or since there is 2 abilities i have to pay a +2 (8000gp)???
So the question is... if i stack the abilities, do i stack +N Modifiers or i pay for each one separately???
Also. If is possible to add more than one ability. Is there any restriction regardless the abilities i can stack??

PLZ i need answer ASAP

plz type it like u teaching a really really newbie player, im not that newbie but english not my main language so is hard to understand @_@ :p
I miss my cupcake :rolleyes:
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Siberys
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Post by Siberys »

You can have multiple different abilities stacked onto one weapon, but they are considered to increase the effective weapon modifier. Meaning, if you have a +1 longsword and turn it into a +1 Flaming longsword, that longsword is effectively priced as a +2 weapon. If you add Keen after that, it becomes a +3 weapon for price.
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Demortis
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Post by Demortis »

Yes, they stack, add the +N together to get the final price.
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Siberys
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Post by Siberys »

Oh, and sometimes, if you're DM is nice, he might let you stack the same ability twice over. Or even more.

Like a +1 Flaming Flaming Flaming longsword for 3D6 fire damage. Even though the rules say otherwise, I allow this sort of thing as it isn't too terribly broken as long as I make restrictions on what can be stacked (like not allowing the stacking of Keen or a few other abilities that just wouldn't make sense to allow twice over).

Though, you need to ask your DM about that. It's normally against the rules IIRC, but if you play high powered campaigns (like me) it's not too broken.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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chimomgs
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Post by chimomgs »

Double Keen

Is it possible to make a weapon "double keen" by staking twice the Keen avility??? how will it work?? double again or just add again same range of crit??
if is a 19-20 crit keen doubles it to 17-20 double keen will double again to 12-20 or just add another 2 and make it 15-20???
I miss my cupcake :rolleyes:
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chimomgs
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Post by chimomgs »

Double Keen

I do understand it is crazy to do double keen cuz it will make a really sick weapon @_@
I miss my cupcake :rolleyes:
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Siberys
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Post by Siberys »

chimomgs wrote:Is it possible to make a weapon "double keen" by staking twice the Keen avility??? how will it work?? double again or just add again same range of crit??
if is a 19-20 crit keen doubles it to 17-20 double keen will double again to 12-20 or just add another 2 and make it 15-20???
Considering I just said it isn't possible, no.

3.5 rules disallowed stacking of Keen and improved critical as that was broken. Double keen weapons would be broken as well.

Technically speaking, Double of any kind of weapon special ability is against the rules (meaning a Flaming, Flaming, Flaming +1 longsword is normally impossible) but as said, ask your DM.
Listen up maggots, Mr. Popo's 'bout to teach you the pecking order.
It goes you, the dirt, the worms inside of the dirt, Popo's stool, Kami, then Popo.
~Mr. Popo, Dragonball Z Abridged
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