Last time I was here I was quite the little CS noob, and now, I'm back with a little more knowledge and a question I hope some of you can help me with.
I've been trying to design, or modify, shall we say, the reanimate spell to have "No Duration". I rise a corpse, and it fights for me until it is killed. Simple enough concept. Well the no duration box is locked unchecked. . . I've been going through scripts, that I saw using the CS. . . and other things, but can't seem to locate what I need. Been at it for hours.
Can someone point me in the right direction. I've been browsing CS wiki as well, but. . . still no luck. Even though I found the 'no duration' script, I'm not entirely sure how it is applied. Or even how and where to apply with what I can see thusfar.
I suspect making the reanimate spell without a duration like I want it would be to make that 'supposedly' non-accessible flag, accessable. The flag is "No Duration". Anyone think they can give me a hand?
Permanant Summons
- Vhan Tiegros
- Posts: 48
- Joined: Wed Nov 29, 2006 11:39 am
- Contact:
- lifeishell91
- Posts: 695
- Joined: Sun Feb 08, 2004 12:26 pm
- Location: In the Imperial Library
- Contact:
'No Duration' doesn't mean what you seem to think it does, it means the spell is cast instantly and doean't have a duration. If you look through the spell effects you'll see it only applies to Cure and Dispel type effects.
As far as I'm aware there is no way to make Reanimate or any summoning spell permanent.
As far as I'm aware there is no way to make Reanimate or any summoning spell permanent.
[QUOTE=Darth Gavinius;1096098]Distrbution of games, is becoming a little like Democracy (all about money and control) - in the end choice is an illusion and you have to choose your lesser evil.
And everything is hidden in the fine print.[/QUOTE]
And everything is hidden in the fine print.[/QUOTE]